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Scenario Design
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Age of Mythology Heaven » Forums » Scenario Design » Trigger Problem
Topic Subject:Trigger Problem
lief ericson
posted 26 April 2003 11:53 AM EDT (US)         
In the scenario I'm making there are relics scattered across the map. It's an RPG, and as you go you can find these hidden relics and pick them up (you've got some Hersirs). Half way through the scenario, you come to a market where you can sell these relics to the merchants there and get GP's and upgrades. The only problem is that I don't know how to work these triggers. Any ideas?

I've tried a units in area condition, but you need to pick a player and relics are gaia. But there is no gaia option.

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posted 26 April 2003 12:13 PM EDT (US)     1 / 3       
Make the relics a player, it really doesn't affect them.

posted 26 April 2003 12:22 PM EDT (US)     2 / 3       
Use Distance to Unit,

You can Select The relics as your "unit select" and use the merchant and as the Target. Unit.

posted 26 April 2003 05:44 PM EDT (US)     3 / 3       
Edit this line in the trigger.xml

<Condition name="$$22299$$Units in Area">
<Param name="DstObject" dispName="$$22300$$Center Unit" VarType="unit">default</Param>
<Param name="Player" dispName="$$22301$$Player" VarType="float">1</Param>
<Param name="UnitType" dispName="$$22302$$Unit Type" VarType="string">Unit</Param>
<Param name="Dist" dispName="$$22303$$Radius" VarType="float">10</Param>
<Param name="Op" dispName="$$22297$$Operator" VarType="operator">==</Param>
<Param name="Count" dispName="$$22304$$Count" VarType="float">1</Param>
<Expression>trCountUnitsInArea("%DstObject%",%Player%,"%UnitType%",%Dist%) %Op% %Count%</Expression>

That should let you type the player num, 0 being gaia. Hope that works.

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