Yes, you heard right - a Map Editor How about some history first: Whats changes does the patch bring? Quote: This Patch includes: Map Editor Patch core: 28 new waterbodies 24 new forrests 19 new cliffs 8 editor/game hacks Scenario design articles and referance material Beta units map template VX (Visual ParadoX) Lighting Pack - 21 new Lighting settings for your scenarios Editor Mod v6.3 (made specially for this patch): over 180 total "changes" to the editor SomeNewTriggers V2.7: 30 new triggers for the trigger editor Beta Terrains pack v1.0: 20 new terrains for the map editor. Please read the "note on new terrains.txt" file for info. Terrains discovered by the MWD german modding group One of the most handy things in this patch is the Pitch-changer (thanks reyk). Select a pitch value from the drop-down menu and the camera pitch'll be instantly adjusted to that value (we've sure gone a long way from the pitch editors that would edit pitch commands in a user.cfg file...) theres also a objects mini-menu for placing beta units Theres many more things included as well. __________________________________ Special thanks
One day (maybe 4 months from today) I got the idea of stockpiling and creating hacks and mods for the AOM Map editor, hoping that one day the mass of mods would some how merge together to form an uber editor beast thing that would battle and defeat all other editors. Well maybe I was a little out of it back then, but atleast the result is similar to what I was hoping for.
This patch adds a vast amount of new features and expansions to the editor.
The purpose of this patch is to be the "ultimate designing tool"; greatly enhancing the power of the map editor.
-ability to zoom in more
-5 graphical unit tweaks in the editor
-ability to flip/tip over units in the editor
- And more...
-tweaked interface
-new features to the trigger and camera editor
-quick access shortcuts to editor commands
-In-game pitch and zoom control
-Much much more- see MEP v1.0 readme after installation
Theres Over 300 new features, tweaks and implimentations to the Age of Mythology map editor. Pretty sweet really.
Credits:
Map Editor Patch Core, Installing EXE, Information, Compilation of the patch - by CheeZy monkey
Editor Mod v6, SomeNewTriggers v2.7 - by Reyk -
Extra Terain Pack - MWD team
Tutorials/Articles
Trigger Guide: PW_DarkKnight with help from LP_USA
User Defined Triggers: Twentyonescore -
-to Reyk for (excessivly)working with me on this patch, teaching me how to do XML when I got the idea of making an uber editor patch,
exchanging ideas with me, and letting me help with his editor mod and addapt it for this patch.
-to Ykkrosh and mods.dgdn.net for AOMed v 0.6a (get it here:
-to the AOMC scenario design forumers for their interest.
-to Rob "Xemu" Fermier (Ensemble Studios lead programmer) for letting me know what the deal was with the missing features :-P
-to Enrique Orduno (lamir) for discovering the import/export trigger bit, and unit rotation hacks,
-to Ensemble Studios for making such an awesome (and very scripter-friendly) game :-D
CheeZy ex-HG Angel
WildFire Games - Artist, Lead Scenario Designer, Game Designer for 0 A.D.
"But really, stop fighting and listen to CheeZy when he says use good grammar." - Phantom_rider.
----Stuff I've Made----