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Scenario Design
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Age of Mythology Heaven » Forums » Scenario Design » Stopping units from walking through walls...
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Topic Subject:Stopping units from walking through walls...
Gaurdian112
Mortal
posted 29 April 2003 12:03 PM EDT (US)         
Got any idea how to stop units from walking through the trojan wall?
AuthorReplies:
svede
Mortal
posted 29 April 2003 01:11 PM EDT (US)     1 / 7       
there are some terrains (NOTE: use terrain, NOT paint land....altho I may have the two names mixed up ....one actually makes land/terrain and the other simply changes the color not the attributes of the land)

select one, i.e. one of the unwalkable black ones, and do a thin line of it at the base of the wall....


thx
svede

[This message has been edited by svede (edited 04-29-2003 @ 01:12 PM).]

jonnycartooney
Mortal
posted 29 April 2003 01:52 PM EDT (US)     2 / 7       
Or,

I think I have tried, that if you line the walls up perfectlly then the units can't pass through them.


--:: Jo NnYCaR tOoNeY::--
AomJunkie - Junkie Assistant
~ www.aomjunkie.com ~
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DarkKnight_
Mortal
(id: PW_DarkKnight)
posted 29 April 2003 03:17 PM EDT (US)     3 / 7       
Use the "move object" tool, and move them inot each other overlapping a bit.

DK
CheeZy
Mortal
(id: CheeZy monkey)
posted 29 April 2003 08:21 PM EDT (US)     4 / 7       
paint the BlackRock under the walls (or one of the cliff terrains). Those terrains are impasible and units can't go through them.

CheeZy ex-HG Angel
WildFire Games - Artist, Lead Scenario Designer, Game Designer for 0 A.D.
"But really, stop fighting and listen to CheeZy when he says use good grammar." - Phantom_rider.
----Stuff I've Made----
Gaurdian112
Mortal
posted 29 April 2003 11:17 PM EDT (US)     5 / 7       
Awesome..svede and cheezy's methods were the best. Thanks ppl.
SR2
Mortal
posted 01 May 2003 09:26 PM EDT (US)     6 / 7       
You could also use recognizers.
CheeZy
Mortal
(id: CheeZy monkey)
posted 01 May 2003 11:20 PM EDT (US)     7 / 7       
the trouble with them is that you can't see them, so you can't tell if theres any gaps or not.

CheeZy ex-HG Angel
WildFire Games - Artist, Lead Scenario Designer, Game Designer for 0 A.D.
"But really, stop fighting and listen to CheeZy when he says use good grammar." - Phantom_rider.
----Stuff I've Made----
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