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Scenario Design
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Age of Mythology Heaven » Forums » Scenario Design » How do I place building foundations in the editor?
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Topic Subject:How do I place building foundations in the editor?
King Jared
Mortal
posted 29 April 2003 06:04 PM EDT (US)         
Is it even possible? I want to place a half-built wall and tower.

Will I have to use triggers for this?


Your Divine Overlord
KING JARED
Aw, hell, I dunno, she had some tig-ole-bitties, d'int she?
big.vitt@gmail.com
AuthorReplies:
Mokon
Mortal
posted 29 April 2003 06:15 PM EDT (US)     1 / 7       
u can use triggers or cheesys patch

however on cheesys patch i dont htink they are buildable


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  • Niadanac
    Mortal
    posted 29 April 2003 07:33 PM EDT (US)     2 / 7       
    Army Deploy makes foundations only of buildings, if I am not mistaken.
    King Jared
    Mortal
    posted 29 April 2003 10:10 PM EDT (US)     3 / 7       
    I was afraid of that. But how do I place a length of wall with army deploy, or what not?

    Your Divine Overlord
    KING JARED
    Aw, hell, I dunno, she had some tig-ole-bitties, d'int she?
    big.vitt@gmail.com
    Niadanac
    Mortal
    posted 29 April 2003 11:47 PM EDT (US)     4 / 7       
    A heck of a lot of trial and error on your part just joking, but really, using army deploy to make straight walls is not a simple task

    If you do not know how to make a proper trigger please visit here first

    To use Army Deploy Effect you need to do these 5 steps or 5 similar to them.

  • An army to deploy for ease to the situation, to create an army, select one unit from the player that you want to have the army, and then click Make. (The Show Button will confirm that you have created an army for that player.)

  • Next you need a Protounit just use the drag down menu to find the building or unit you want to create (Sadly the name might not be the exact same as you see whilst playing ex. Son of Osiris is called a Pharaoh of Osiris)

  • The set area button works by left clicking on it and then left clicking on the exact spot you need the building to be placed ( This can be tricky on some pitch angles, 90 works the best), to confirm the area is set where you want it to be, click Show Area

  • Count= The number of units you want to deploy. You have no control on the arrangement, so in the case of walls you will most likely have to do one wall per Deploy Effect.

  • Heading= 0-359 degrees of a circle. a Heading of 0 will make the default position of any building in a normal game.

    I wish you best of luck, and will offer you one more tid bit of advice, using the terrain grid will probably help you immensely.

  • LicensedDevil
    Mortal
    posted 30 April 2003 05:22 PM EDT (US)     5 / 7       
    so, to summarise what niadanac said, with great difficulty.

    Licensed Devil
    I'm here to kill your self belief
    -=[SCN Punk Network]=-
    -=[WebMaster]=-
    SCN Punk Empires Editor Guide (or here)
    AOM_CURSE
    Mortal
    posted 01 May 2003 05:52 PM EDT (US)     6 / 7       
    ignore this post

    [This message has been edited by AOM_CURSE (edited 05-01-2003 @ 05:53 PM).]

    King Jared
    Mortal
    posted 01 May 2003 06:16 PM EDT (US)     7 / 7       
    Oy. I'll just place the walls. Or maybe not... I don't know! I'll finish the map first. Thanks Niadanac... and others.

    Your Divine Overlord
    KING JARED
    Aw, hell, I dunno, she had some tig-ole-bitties, d'int she?
    big.vitt@gmail.com
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