Hello all, Im a noob to the scenario design club but I have intentions of getting somewhat familiar with the whole shadeal so i can make challenging maps my brothers can all look forward to playing with me. Well it started off great working with the triggers and all and then choosing AI it went downhill. My map has 3 humans vs 3 computers. I named 2 of the computers 'Forces of Set' and the last one 'Set' himself. Forces of Set are two active computers meaning i made them each have a city to run and normally attack the human players. I made Set have an array of monsters guarding these 'active' cpus and a slew of extra monsters hiding out and waiting for the trigger to be fired so that they move to us. So everything went smooth after tons of tries in single player playtest through the editor, i had 2 active computers (that didnt do squat but build up themselves, and a very active 'Set' who would march his armies every min or so until his entire army was complemented. Of course since the two 'forces of set' computers didnt truly act like titan computers the challenge wasn't there. Funny though because after testing it on playtest i went on multiplayer and got very different results. On multiplayer, as soon as you choose your scenario the computers you put it the map have their slots open for some reason... Now i would hit play and of course that error 'you must have all slots filled up to start' message would pop in so I assigned everything the way I had in my map (selecting the right god and team). So I proceed into my multiplayer test (by myself online) and found that my cpus all have new names other than what I put them as and whats worse, the AI for my player six (Set himself) wasn't following the triggers at all. In fact his armies just plain sit and stared at mine from afar. The only good thing about multiplayer is that player 4 and 5 (computers 'forces of Set) did exactly as intended, they attacked and murderd my city becuase it was just me playing alone. Before I bore you all with a novel ill just ask you pros this way:
Why does single player and multiplayer AI just screw things up?
1 passive computer with really no AI with just a bunch of triggers to make his armies move actually does what I want him to do in the playtest single player but in multiplayer a funky new AI takes him over and makes him dumber than dumb and also renames everything i had for names for the other two computers.
And in single playtest the two forces of set don't do squidily do but in multiplayer they become almost god-like?
What am I doing wrong?
As for the triggers that dont seem to be working off the computer is :
effect : army move with a timer condition at the highest priority
I even tried fire trigger for each move but that don't work. I noticed in the effect list there is an AI but I don't know how to work it, is that something I could do to my player six?
Sorry for such a long assortment of questions I was just giving you an idea what I'm after.
thanks
DruidBremen