I'm trying to make a scenario that only contains a cinematic like the prologue in the "Fall of the Trident" campaign.
My trigger to end the cinematic has the timer condition and it’s active, non-looping and set to run immediately, with the following effects: Cinematic Mode - Off End Game
Unfortunately, when the cinematic is over, this only lets the player select units and scroll around, but player is left in the game and the cinematic black bars stay.
What combination of effects is needed to achieve the effect in the prologue? I'm using the Titans editor with X Editor 0.9 and the Egyptian vulture animation removed.
Thanks!
Author
Replies:
mistacheese Mortal
posted 08 October 2003 08:53 PM
EDT (US)
1 / 6
Fade out to black, don't go out of cinematic mode or end until after it's faded all of the way.
Exiled Battle Dwarves Battlefields: Kemsyt's Uprise Mistacheese wins the "Person-who-secretly-emmits-CheeZy's-thoughts" award - Cheezy
Pete_222 Mortal
posted 08 October 2003 10:57 PM
EDT (US)
2 / 6
Mistacheese, Thank you for your reply!
It seems that I'm still doing something wrong, as now I get a black screen with a mouse pointer only.
I set up two triggers, both active, no loop, and set to run immediatly: end_fade: Condition Timer - 40 Effect Fade to Color - Red 0, Green 0, Blue 0, Duration 2500ms end_scn: Condition Timer - 43 Effects Cinematic Mode - Off End Game
Am I missing something? Thanks!
Baron_Lopi Mortal
posted 09 October 2003 00:18 AM
EDT (US)
3 / 6
try, instead, after the cinematic ends, "return to the main menu", only if the cine is stand-alone