This means that I can make settlements generate in random points of the map! And in the SP version I can make the comp go in random places of the World. This is totally awesome. Not only can I do that but I can plant relic in random places, and I can put in the treasures idea I had a long time ago when I was still working on World Map VX, and tons of other things that didn't work but can now work with this awesome Quest Variable trigger.
It is awesome.
The reason I'm posting this thread is:
Tell me what you want in World Map V3X that can make it an even funner map than it already is.
Things I'm already gonna put in: Anything else you guys want? So give me your suggestions.
-Random settlement locations
-Random Relic locations
-Maybe even Random Resource locations
-Random weather maybe. Like it might get cloudy, it might not, eh?
-Treasures (maybe), spots on the map where you can find treasure, resources, Gps, stuff like that.
-gonna tweak the map so it's easier to play on and more like a random map, because basically this scenario has turned into a random map but with the features of a scenario (Take that! Matei/TOS
Although it's now possible to cast random earthquakes and disasters like that, I'm not. No one is going to like it if a random earthquake hits their town and cripples them, and besides theres not enough time in a WM game to get more than 1 disaster to fit.
CheeZy ex-HG Angel
WildFire Games - Artist, Lead Scenario Designer, Game Designer for 0 A.D.
"But really, stop fighting and listen to CheeZy when he says use good grammar." - Phantom_rider.
----Stuff I've Made----