AOMTT RPG trigger template, it is an almost blank map with triggers and essential objects with in a small area of “control panel.” There are 12 systems, which I collected from real RPG such as Diablo and T4c, featured on this template.
You can disable any of the systems you don’t want to use by simply deleting the objects relating to the trigger group. There are many customizable options, many of which have not been determined yet.
I've worked on this for quite a while now, and I am at 40% of this project, as many of the features are already completed.
[This message has been edited by battlestar000 (edited 12-27-2003 @ 08:00 PM).]
Author
Replies:
PseudoWalrus Mortal
posted 27 December 2003 01:01 AM
EDT (US)
26 / 31
Any news on when this is going to be completed / released?
battlestar000 Mortal
posted 28 December 2003 10:51 AM
EDT (US)
27 / 31
I don’t have a clue how long the Monster UPG and Skills systems would take, the rest of it would be a piece of cake. I’m getting the Spell system done by the end of the winter break... It’s mainly the buying part that’s so... boring and long. 30 spells and 15 skills means I’m copying the same stuff over and over for 45 times... Perhaps get it done in March?
If you feel like copying 300+ most boring, as in tedious and reoccurring, triggers in the world in one week... I guess you could contact me... Since that’s what I’m having trouble with. to be honest, i fell asleep doing it not only once.
Oh and you can’t have typos either... tons of quest-vars in that thing, one typo would render a spell not working completely. Also a table of statistics to follow... um what else... also be able to organize the triggers neatly, all named for easy reference...
I highly doubt that you don’t have anything better to do, but contact me if you feel like it. I would be delighted.