Always Quest Var Set - Quest Var Name: "P1Level" Value: "Zero" Player One Stat Value Total Kills == 5 Disable Trigger = "OddKillLevelUp Player One Stat Value Total Kills == 10 Disable Trigger = "EvenKillLevelUp Always Message : Congradulations Player One, you are now level "+trQuestVarGet("P1Level")+"! Always Any kind of upgrade for your unit you want. Always Quest Var Set - Quest Var Name: "P1Speed" Value: "Zero" Quest Var Check - "P1Speed" == "0" Modify Protounit - Whatever unit is you unit - Speed +1 Quest Var Check - "P1Speed" == "1" Modify Protounit - Whatever unit is you unit - Speed -1 If you have an area in your new game that just isn't very interesting, the first thing you should do is place some cinematic blocks in that area. This are null items that can't be seen by the other players. Perfect If you want to have a meteor in the story line, place two cinematic blocks right next to each other. Change one into a Meteor and the other into smoke. Maybe you'd like to have random things appear during a fight. Well place these all over the battle field and change them into creatures. Be sure to convert the creatures to the enemies side though. All sorts of possibilities are...well...possible with this unit. Use it often to spice up your scenarios. [This message has been edited by CodeLabMaster (edited 12-23-2003 @ 05:48 PM).]
Player One Stat Value Total Kills == 15
Player One Stat Value Total Kills == 25
Player One Stat Value Total Kills == 35
Player One Stat Value Total Kills == 45
Player One Stat Value Total Kills == 55
Player One Stat Value Total Kills == 65
Player One Stat Value Total Kills == 75
Player One Stat Value Total Kills == 85
Player One Stat Value Total Kills == 95
Player One Stat Value Total Kills == 105
Player One Stat Value Total Kills == 115
Condition Logic: OR Checked
Fire Event = "EvenKillLevelUp"
Fire Event = "LevelUpMessage"
Fire Event = "LevelUpUpgrade"
Quest Var Modify - "P1LevelUp" Add"1"
Player One Stat Value Total Kills == 20
Player One Stat Value Total Kills == 30
Player One Stat Value Total Kills == 40
Player One Stat Value Total Kills == 50
Player One Stat Value Total Kills == 60
Player One Stat Value Total Kills == 70
Player One Stat Value Total Kills == 80
Player One Stat Value Total Kills == 90
Player One Stat Value Total Kills == 100
Player One Stat Value Total Kills == 110
Player One Stat Value Total Kills == 120
Condition Logic: OR Checked
Fire Event = "OddKillLevelUp"
Fire Event = "LevelUpMessage"
Fire Event = "LevelUpUpgrade"
Quest Var Modify - "P1LevelUp" Add"1"
Chat Contains - "Run"
Quest Var Modify - Quest Var Name: "P1Speed" Value: "1"
Chat Contains - "Walk"
Quest Var Modify - Quest Var Name: "P1Speed" Value: "-1"
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