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Scenario Design
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Age of Mythology Heaven » Forums » Scenario Design » chess
Topic Subject:chess
hobo john
posted 30 January 2004 11:27 PM EDT (US)         
someone should make a chess scen. or monopoly or sumthing.that would be kool
it would be really hard tho, any ideas on sum triggers?
Mr Muppet
(id: Scrunch Muppet)
posted 31 January 2004 05:28 AM EDT (US)     1 / 15       
You make one.
(id: ARACHNID5678)
posted 31 January 2004 06:38 AM EDT (US)     2 / 15       
You should try to spell properly. People won't take you seriously otherwise.

The idea for a chess game has been around for a while, but the triggerwork would be incredibly hard. If not impossible...

Like Bo... Scrunch said. Make it yourself.

Mr Muppet
(id: Scrunch Muppet)
posted 31 January 2004 06:43 AM EDT (US)     3 / 15       
It would be a good, short multiplayer game, I suppose, like Horse Race...
posted 31 January 2004 06:55 AM EDT (US)     4 / 15       
I tried to make a chess scenario, but you need about 16x64=1024x2=2048 triggers just to move all the pieces, and then you also need many more for the hitting and stuff. Way to complicated.

|| Cherub at AoE3H
|| In honor of FlipBizcut
|| Mod: The Age of Crusades
(id: jonathan1222)
posted 31 January 2004 08:00 AM EDT (US)     5 / 15       


It would be a good, short multiplayer game, I suppose, like Horse Race...

Not true, chess games can last up to over 2:00 hrs, depending on your skill and your opponents skill.

Cavuy (formerly jonathan1222) | Writer, Graphic & Web Designer
ex-Modder and Scenario Designer | Legacy
Member since May 5th, 2003
posted 31 January 2004 10:44 AM EDT (US)     6 / 15       
I did a 2-plyr chess game for AOK/AOC, called uhh... AOKChess It would be very difficult, if not impossible, to program an AI for a computer opponent. That version had a turn marker (so you couldn't cheat/move when it wasn't your turn), a "graveyard" of captured pieces, pawn trades, etc..etc... Even with counter-cheat measures, there are so many ways for players to cheat, so your best bet is to try to keep it simple, and require the players to play by the honor system in some respects.


Fly, you fools! The Zman cometh!
"And a mighty TSUNAMI swept them all to sea..."
posted 31 January 2004 12:35 PM EDT (US)     7 / 15       
Actually, it can be done in a few triggers. One named "Inject_XS"...

"War does not determine who is right, only who is left." - Bertrand Russell
"Things are more like they are now than they ever were before."
- Dwight D. Eisenhower
HG Alumnus
(id: spitfire_23)
posted 31 January 2004 06:23 PM EDT (US)     8 / 15       
Or you could just use the three player chess idea. Two players chat their moves to a third player.

posted 31 January 2004 06:59 PM EDT (US)     9 / 15       
lol, sounds quite simple enough
hobo john
posted 31 January 2004 08:43 PM EDT (US)     10 / 15       
ive started it a while ago, about a week ago, i was seeing what you would think about it.all i have to do now is modify protounit so they are all short kills,and the knight

arkantos god=king
amon ra=queen
war elephant=rook

i stayed up till about 3 evry morning
but i dont know how to upload, and you all seem tothink im an idiot to even attempt it, so i wont be uploading it

btw you dont even have to go online to play it, you can take turns in the editor

posted 31 January 2004 09:32 PM EDT (US)     11 / 15       
plese upload it I would really like to see it. People don't think you are stupid for trying it, just don't expect it to be finished.
(id: ARACHNID5678)
posted 01 February 2004 03:11 AM EDT (US)     12 / 15       
Wbo the hell is "Amon Ra"?

My list of units would be more like this...

Arkantos God=king
Oracle Hero=bishop

With all of the armoury upgrades purchased as well as medium all and heavy all.

[This message has been edited by ARACHNID5678 (edited 02-01-2004 @ 03:12 AM).]

posted 01 February 2004 03:34 AM EDT (US)     13 / 15       
I made a chess game in aok but it was incredibly basic; I just made one for the fun of it
Anyway, why make a chess game when you could just play it on the ZONE or on a board?

Leader of Liquid Fire. Animator Seb C.

One does not simply leave HG
posted 01 February 2004 04:29 AM EDT (US)     14 / 15       
You could have a time based syatem for it though so player one moves in so much time depending on what piece he types in in chat like pawn you move you pawn for 2 seconds but a quenn moves in 7 seconds

The problem is i not too sure of how control side to side movement


posted 04 February 2004 09:12 AM EDT (US)     15 / 15       
i have made a chess scn, made one in aopk aswell(neither published) the aom1 kept having oos errors online so i gave up
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