larz
Mortal
posted 10 March 2004 00:23 AM EDT (US)
Can Ancients (minions) 60 sec death be turned off? Would like enemy to produce & raid exclusively ancients, but they die in 60 secs. thanx in advance
Argalius
Mortal
posted 10 March 2004 12:26 PM
EDT (US)
3 / 3
You could use this proto code:
<unit id="801" name="Minion">
<dbid>1026</dbid>
<displaynameid>19415</displaynameid>
<footprint>Footprint Military</footprint>
<icon>Special E Minion Icon</icon>
<initialhitpoints>140.0000</initialhitpoints>
<maxhitpoints>140.0000</maxhitpoints>
<los>16.0000</los>
<portraiticon>Special E Minion Icon 64</portraiticon>
<obstructionradiusx>0.4900</obstructionradiusx>
<obstructionradiusz>0.4900</obstructionradiusz>
<soundvariant>Hack</soundvariant>
<ballisticsplashproto>Splash</ballisticsplashproto& gt;
<ballisticbounceproto>Dust Medium</ballisticbounceproto>
<formationcategory>Body</formationcategory>
<maxvelocity>5.0000</maxvelocity>
<movementtype>land</movementtype>
<turnrate>13.5000</turnrate>
<unitaitype>HandCombative</unitaitype>
<buildingworkrate>1.0000</buildingworkrate>
<bounty resourcetype="Favor">1.0800</bounty>
<bountyfactor resourcetype="Favor">0.0000</bountyfactor>
<rollovertextid>16431</rollovertextid>
<rolloveruseagainstid>17373</rolloveruseagainstid&g t;
<rollovercounterwithid>17512</rollovercounterwithid >
<rolloverupgradeatid>17495</rolloverupgradeatid>
<armor damagetype="Hack" percentflag="1">0.35</armor>
<armor damagetype="Pierce" percentflag="1">0.40</armor>
<armor damagetype="Crush" percentflag="1">0.99</armor>
<unittype>LogicalTypeValidTremorAttack</unittype> ; ; ;
<unittype>LogicalTypeVolcanoAttack</unittype>
<unittype>LogicalTypeSuperPredatorsAutoAttack</unit type>
<unittype>LogicalTypeCanBeHealed</unittype>
<unittype>LogicalTypeAffectedByRestoration</unittyp e>
<unittype>LogicalTypeAffectedByVortex</unittype>
<unittype>LogicalTypeValidTraitorsTarget</unittype& gt;
<unittype>LogicalTypeMilitaryUnitsAndBuildings</uni ttype>
<unittype>LogicalTypeTornadoAttack</unittype>
<unittype>LogicalTypeSuperPredatorsAttack</unittype >
<unittype>LogicalTypeConvertsHerds</unittype>
<unittype>LogicalTypeMummyMinionTarget</unittype> ; ; ;
<unittype>LogicalTypePerseusCanStone</unittype>
<unittype>LogicalTypeValidBoltTarget</unittype>
<unittype>LogicalTypeFimbulWinterTCEvalType</unitty pe>
<unittype>LogicalTypeEarthquakeAttack</unittype>
<unittype>LogicalTypeValidSpyTarget</unittype>
<unittype>LogicalTypeValidShiftingSandsTarget</unit type>
<unittype>LogicalTypePredatorsAttack</unittype>
<unittype>LogicalTypeMythUnitNotTitan</unittype>
<unittype>LogicalTypeNeededForVictory</unittype>
<unittype>LogicalTypeHandUnitsAutoAttack</unittype& gt;
<unittype>LogicalTypeValidFrostTarget</unittype>
<unittype>LogicalTypeCanBeStoned</unittype>
<unittype>LogicalTypeLandMilitary</unittype>
<unittype>LogicalTypeImplodeAttack</unittype>
<unittype>LogicalTypeAffectedByFrostGiant</unittype >
<unittype>LogicalTypeAffectedByChaos</unittype>
<unittype>LogicalTypeValidSPCUnitsDeadCondition</un ittype>
<unittype>LogicalTypeAffectedByHealingSpring</unitt ype>
<unittype>LogicalTypeUnitsNotBuildings</unittype> ; ; ;
<unittype>LogicalTypeRangedUnitsAutoAttack</unittyp e>
<unittype>LogicalTypeVillagersAttack</unittype>