I am planning to make a new scenario for online play and hope it becomes as popular as Norse Wars (exxageration). The thing is like this. It's 3v3, and team 1 is greek, and team 2 is eggy. Player 1 is Zeus, 2 is Hades, and 3 is Poseidon. Player 4 is Ra, 5 is Isis, and 6 is Set. So far I have designed what the greek part looks like but haven't done the triggers yet. Team 1 is defeding a huge fortress which has a moat and a bridge in the front. There's 3 gates of troy in the front, each owned by player 1, 2 and 3. Player one has an area in the map where he can buy Mountain Giants, Hoplites, and a Bolt GP. Player two can buy Naval MUs to put in the moat, Frost Giants, and Hippikons. Player 3 can buy Sentinels to put next to the gate, Toxotes, and Fire Giants. To buy something, you click on a wall connector near an area representing it (for example, you click a wall connector in the middle of a fire and you can buy a fire giant), then a chat gets sent, for example, Fire Giant - 300 gold Y/N. Here's were I have a problem. How can you make a condition so that when Player 3 types "Y" He gets a fire giant? What condition must I use for that?