Hey I was wondering how you stack objects on top of each other, like L J C's housing estates.
.o.o Counter_Master o.o.
Independent Scenario Designer
Current Project: Alexandria
I don't got time for pain! The only pain I got time for is the pain I put on fools who don't know what time it is!' --- Terry Tate
Author
Replies:
tbarak Mortal
posted 01 May 2004 00:57 AM
EDT (US)
1 / 9
Is there a pictorial example of these housing estates you could provide?
oddy Mortal
posted 01 May 2004 03:26 AM
EDT (US)
2 / 9
Elevate the ground under the object so, that the object is not elevated. On the elevation you can place the new unit.
A condition is not a trigger. An effect is not a trigger. A trigger is a combination of one or more conditions and effects. It causes effects to happen if and when conditions are met. Period.
I don't got time for pain! The only pain I got time for is the pain I put on fools who don't know what time it is!' --- Terry Tate
L_J_C Mortal
posted 01 May 2004 10:35 AM
EDT (US)
4 / 9
I basically just increased the hight of the ground using 1 tile brush size.Then placed houses at different hights,making sure to overlap them a little so there were no gaps.
*Notices a small mistake on one of the houses in that pic*
Thanks for the shot Counter- and fine estates they are!
Yes, the floating house kinda gives it away and I was going to say pretty much exactly what L_J_C said about using the elevations. I find it's really important to inspect your work as it's easy to miss something and end up with things "floating" as the example shows. Also resizing the buildings to give a bit of variety is kinda nice too. Otherwise the estates look nice!
L_J_C Mortal
posted 01 May 2004 03:22 PM
EDT (US)
9 / 9
Someone really should make a guild about this. Ive seen countless topics about how its done!