What I HAVE goten so far is this...
I have 2 "Sleeping Guardian XP" units on the map. These units come to life once "Son of Osiris" (aka. Pharoah of Osiris in the trigger editor) heals them to 20,000 HP. What I have done is made those sleeping guardians change into "Guardian XP" once their health has been maxed. I do this because the sleeping version never actually wakes up. The difficulty I am having however is this. Only "Son of Osiris XP/Pharoah of Osiris XP" can heal the Guardians. The regular versions cannot. So my thought was to make a trigger so that once a player uses the "Son of Osiris" GP it would in fact change that unit into the "Son of Osiris XP" rather than just the plain old "Son of Osiris". However all my attempts have failed, largely due to the fact that all the triggers need a source unit. I don't want to start with the pharoah already on the map. Is there a way to set a "General" unit name/type? Rather than having to actually set a source unit which already exists on the map?
Which leads me to my second problem. I have an idea to make certain spots on the map "Booby trapped" I set a few "Cinematic Blocks" as the target area, and what I'd like is if any...repeat ANY unit comes within distance to the block, it will fire an "SPC Meteor" onto that "Cinema black" therefore creating a type of booby trap. However once again, all I can find are conditions which need you to specify units...again this screws up my whole plan...So I was wondering if anyone knows of a way to set things without having to specify units?
Well I guess thats about sums it up...thanks for any help...and enjoy yourselves -Guardian XP