However, it doesn't seem to work or it needs to be enabled like the camera toggle (ctrl+alt+c) which again I don't know. So if someone wouldn't mind letting me know it would be greatly appreciated. Secondly. For "RADIUS" is that based on terrain grid squares? Like a radius of 1 would be a 1 block outline from a central point? Thanks for everyones patients and help -Guardian XP
// Pressing ctrl+up/down or s/d will rotate units on an X or Y axis (not only Z) in the editor. (so you can have units be upside down and stuff)
//Discovered by Enrique orduno(lamir)/CheeZy from the AOM marketting Beta game.con file
map("+control-arrowup", "moveunit", "uiPitchUnitDown")
map("+control-arrowdown", "moveunit", "uiPitchUnitUp")
map("+alt-control-arrowup", "moveunit", "uiPitchUnitDown")
map("+alt-control-arrowdown", "moveunit", "uiPitchUnitUp")
map("+s", "moveunit", "uiRollUnitLeft")
map("+d", "moveunit", "uiRollUnitRight")
map("+alt-s", "moveunit", "uiRollUnitLeft")
map("+alt-d", "moveunit", "uiRollUnitRight")