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Scenario Design
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Age of Mythology Heaven » Forums » Scenario Design » season
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Topic Subject:season
Mr Crusader
Mortal
posted 05 May 2004 04:59 AM EDT (US)         
Hey Guys

I have a great idea - I just dont think it would work

Can you make a trigger (Like day/night trigger) who changes the time of the year (Summer, spring, winter and fall)? - Mabe to change every 30 min... I would sure be nice.. hehe

AND why cant villagers make bridges? - Think about them to dig a moat and make a bridge!! - i would sure be nice.

AuthorReplies:
Argalius
Mortal
posted 05 May 2004 05:37 AM EDT (US)     1 / 11       

Quote:

Think about them to dig a moat and make a bridge!! - i would sure be nice.

If you want that you can dig something that would need very much programming and the ground should me filled totally and not only one layer of ground, as AoM uses now. If you have the whole ground filled, then your compu would get much slower, and most people don't want that.


|| argalius.elpea.net
|| Cherub at AoE3H
|| In honor of FlipBizcut
|| Mod: The Age of Crusades
oddy
Mortal
posted 05 May 2004 11:19 AM EDT (US)     2 / 11       
And about the triggers: make them yourself. And maybe you can trigger-wise add blowing leaves in autumn, flowers in spring and ice blocks in winter...

A condition is not a trigger.
An effect is not a trigger.
A trigger is a combination of one or more conditions and effects.
It causes effects to happen if and when conditions are met.
Period.
Skycat
Mortal
posted 05 May 2004 11:51 AM EDT (US)     3 / 11       
With the unit create effect, oddy?

-=Skycat=-
Auron_
Mortal
(id: auron 2)
posted 05 May 2004 02:45 PM EDT (US)     4 / 11       
i did something very simmilar with my scenario called hyrule nomadv3, which randomizes 4 seasons, using effects and lightings which represents a season.

Auron: || Aurons Site || Aurons AoM:TT Creations || MY POETRY WEBSITE ||
oddy
Mortal
posted 05 May 2004 02:45 PM EDT (US)     5 / 11       

Quoted from Skycat:

With the unit create effect, oddy?


Lol, no, with armies or cinematic blocks so that you can remove them during another season .

A condition is not a trigger.
An effect is not a trigger.
A trigger is a combination of one or more conditions and effects.
It causes effects to happen if and when conditions are met.
Period.

[This message has been edited by oddy (edited 05-05-2004 @ 02:47 PM).]

Auron_
Mortal
(id: auron 2)
posted 05 May 2004 02:47 PM EDT (US)     6 / 11       
yes, thats exactly what i did, i used really a lot of cinematic blocks. just check it out.

Auron: || Aurons Site || Aurons AoM:TT Creations || MY POETRY WEBSITE ||
tbarak
Mortal
posted 05 May 2004 04:06 PM EDT (US)     7 / 11       
Yes, and you have snowfall for winter and perhaps Ra's rain for spring. Maybe use pine trees though since you can't make other trees' leaves turn brown and fall off.
RazyCay
Mortal
posted 06 May 2004 06:44 PM EDT (US)     8 / 11       
Pine trees dont lose their leaves

~RaZyCaY~

I told my psychiatrist that everyone hates me. He said I was being ridiculous Everyone hasn't met me yet

tbarak
Mortal
posted 06 May 2004 11:13 PM EDT (US)     9 / 11       
Precisely why you would use them. If you use say oak trees, it would be kinda weird to have a winter season, and have leaves on the oaks. By using pines your seasons could change and trees wouldn't be out of place.
Lord_Erik0173
Mortal
posted 07 May 2004 00:15 AM EDT (US)     10 / 11       
in winter you can activate "render snow: 30%" and then when the season is over do "render snow: 0%"
evilsquirel
Mortal
posted 07 May 2004 02:40 AM EDT (US)     11 / 11       
About the bridge making villis,i had pretty much the same idea,but sadly its not reality.........yet

Evil
Proud member of Ambition designs
lead playtester at Ambition designs

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