Now, how I do this is set up a Quest Var trigger randomizing a number from 1-6 (whole numbers). Then, I create 6 Quest Var Check triggers. Depending on the random number generated by the Quest Var (and subsequently checked by the Quest Var Check triggers), all 6 players are granted bonuses (one trigger each with multiple "set tech status" and "modify protounit effects"). All this happens after a short intro cinematic. The proper TCs are assigned to the proper players based on the QUEST VAR CHECK triggers' results as well.
Now, the problem arises soon after the intro cinematic -> I assume the problem could be either of these options: A.) Too many triggers firing. Any help would be appreciated, as I have spent months on this scenario in map design, historical research, playtesting, game play balancing, and creating 650+ triggers.
B.) I'm not using the Quest Var triggers correctly.
C.) One or more human players are causing the OoS inadvertantly.
D.) One or more of my bonus triggers has an error.
E.) There are simply TOO MANY triggers total.
F.) Some reason unknown to me.
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