[This message has been edited by Scrunch Muppet (edited 06-27-2004 @ 04:26 AM).]
Sorceror_Erebus Mortal
posted 27 June 2004 04:35 AM
EDT (US)
6 / 14
its not bad.. i spose, it could really be touched up
(¯`·.¸¸.·>§σŕçęŕõŕ øƒ Σŕεbùś<·.¸¸.·´¯) Professor for the Tsuninversity Teacher for the NDA Moderator At Age Quest
Archaeopterix Mortal
posted 27 June 2004 08:11 AM
EDT (US)
7 / 14
I'm honoured to see my guide being used I've got some nice comments for you (you asked for it):
- It looks like you didn't use much elevation... Move the terrain beneath the housing block up, and then smoothen it a bit again. this looks like they're built on top of eachother, instead of in eachother. - The crowded housing block would certainly fit into a big city. However, it doesn't really fit in a small village such as this. Think about it: as long as a town is still small, there's plenty of space for the citizens to build stand-alone houses. So, either use another town-build technique, or make the city a bit larger. - I can't find any "pots" but maybe thats just me. Anyway, you're not obliged to use every object I described, of course, but I think some pots really add to the crowdedness of a town. - This screenshot is taken in the editor (as were mine), but in real game, make sure you triggered a "set tech status" and set age 3 or at least age 2, to make all roofs look the same. - Mix a little more snowdirt or snowgrass in the road. It's quite a civilised road for such a small town, IMO. - The hill forts-building... Hmmm, you can easily see that you've just put 2 hill forts together. Cheesy wrote an excellent guide on this subject. It's especially the 3rd and 4th pics in that guide that are important. It shows you how much difference adding one house to a building can made. It changes 'just two overlapping hillforts' into a grand building. So, add some houses to it here n there.
I hope I'm not too critical, and I hope it really helps you. In case you decide to take some of my comments in account and change it, make sure you post an updated screenie. Looking forward to it
Where be your gibes now? your gambols? your songs? Your flashes of merriment, that were wont to set the table on a roar? Not one now, to mock your own grinning?
hr Meyer Banned
posted 27 June 2004 06:05 PM
EDT (US)
12 / 14
The city was not mythological correct. The giants (the mountain giant, frost giant, and fire giant) where enemies of the human beings. The troll was also an enemy of the humans. Most myth units were in fact enemies of the humans. Expect from this (only norse ones): - Valkyrie - Einherjar - Battle boar
I think those were the only MU's wich is not enemies of the humans...
the magical tree Mortal
posted 28 June 2004 00:32 AM
EDT (US)
13 / 14
Quote:
The city was not mythological correct. The giants (the mountain giant, frost giant, and fire giant) where enemies of the human beings. The troll was also an enemy of the humans. Most myth units were in fact enemies of the humans. Expect from this (only norse ones): - Valkyrie - Einherjar - Battle boar I think those were the only MU's wich is not enemies of the humans...
Then that means the whole game is mythologicaly correct then, if you can make a cyclops march with Hoplites...
hr Meyer Banned
posted 28 June 2004 04:58 AM
EDT (US)
14 / 14
I dont know about the greek mythology, nor the egyptian mythology, but I like to make, at least in my scenarios, everything as mythological correct as possible.
For example, the giants were enemies of the humans and always tried to harass them...