I know people are reluctant to commit to projects without some specifics, so: In the story the enemy has a wonder weapon- an enormous catapult with incredible range and speed. The weapon also has the ability to "hide". The later effect is created with special hedge grove terrain features as well as disabling the obscured unit function when the player is in proximity of the unit. Note the two following shots. At left is depicted how I have created the unit at present (simply an enlarged Eggy catapult with trigger modifications). Note the hoplites in the shot for scale as well as the edge of one of the special hedge groves. This region of the map is dotted with such hedge groves and only one catapult is operating there. The right shot shows the catapult partially hidden in the hedge grove. When the cat is perfectly placed, it is totally hidden. The map has rivers so the cat rains down fire upon the player with impunity. Of course the gag is to catch one, but it has enormous speed, and when flushed, the cat darts for sky passages (that also dot the region) to escape. The player has to gather intelligence and special upgrades through a variety of methods to eventually destroy and capture one. I am not thrilled with the inital color scheme of the hedge groves but mechanically they seem to work. The map is fairly gold starved (and trade caravans are forbidden at first) so the player relies on a water-based trade route which sends gold from a neighbouring ally. The triggers create a trade cog (currently an enlarged Atlantean fishing boat) which moves back and forth between the player's dock and the ally dock. Each time the cog arrives at the player dock, gold is granted. Part of the game centres around protecting these cogs- which come under attack of course. Although the trade cogs regenerate when destroyed, the player only gets a maximum of three during the game. I can get by with the units I have but obviously new and interesting ones would be really be a nice touch! Post or email me at tbarak@sprint.ca. Please help won't you?