I am needing help with Objectives... I have read the Ojectives tutorial in the scenerio design library and it didn't explain this:
How do I tell the triggers to find out when he completes the Ojective, and to move on to the next one?
thanks, Mr. Magic Tree
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EaZy Mortal
(id: EazY_Ben)
posted 02 July 2004 05:45 PM
EDT (US)
1 / 7
When the second objective appears, the first one will be complete. So say if the objective was kill arkantos (yay!) then you can have 'is dead' for the conditions and 'new objective' for effects, that way the old objective will become complete and replaced with the new one.
I cannot find any 'New objective' in effects, are you sure thats what it is called?
[This message has been edited by the magical tree (edited 07-02-2004 @ 06:14 PM).]
Sorceror_Erebus Mortal
posted 02 July 2004 06:55 PM
EDT (US)
3 / 7
i can't check ATM but you use the same effect as the first objective except its objective 2 id 2 and like eazy said just have a is dead condition to bring it up
(¯`·.¸¸.·>§σŕçęŕõŕ øƒ Σŕεbùś<·.¸¸.·´¯) Professor for the Tsuninversity Teacher for the NDA Moderator At Age Quest
Lexus_Reloaded Mortal
posted 03 July 2004 02:55 AM
EDT (US)
4 / 7
The effect name is "Objective".
Lexus Current Designs: The Silmarillion 5% || Elenamon 75% The age of Men is over. The time of Orcs has come. Gothmog
(¯`·.¸¸.·>§σŕçęŕõŕ øƒ Σŕεbùś<·.¸¸.·´¯) Professor for the Tsuninversity Teacher for the NDA Moderator At Age Quest
oddy Mortal
posted 03 July 2004 11:20 AM
EDT (US)
7 / 7
If this is what you mean: An objective doesn't 'know' when he is completed. Let's say if the objective is like "Garrison 4 relics in this temple", you have to make a condition yourself to activate the next objective. That condition would be Units Garrisoned ( >= 4). The effect would be indeed Objective to activate the next one.
A condition is not a trigger. An effect is not a trigger. A trigger is a combination of one or more conditions and effects. It causes effects to happen if and when conditions are met. Period.