You must be logged in to post messages.
Please login or register

Scenario Design
Moderated by Yeebaagooon, TAG, nottud

Hop to:    
Welcome! You are not logged in. Please Login or Register.11 replies
Age of Mythology Heaven » Forums » Scenario Design » How do you deploy 2 or more armies
Bottom
Topic Subject:How do you deploy 2 or more armies
LordOfVengance
Mortal
posted 27 August 2004 11:32 AM EDT (US)         
i am making a scenario and in it you play as a warrior and on his way though a forest there are 3 posible villages you can stop at and get more men. When you get to the village you go to their leader and then he gives you men and you control the leader but the problem is that you can only get one of the armies. I go to the first one and it works fine then i go to the second and their one but nothing happens. Can someone plz help me?
Thx in advance

The proud owner of [ Protocol 'c' in URL is not supported ]
Current project "Brithos and the evil merchants"
If you can dream it you can do it-Walt Disney
I never think of the future, it comes soon enough-Albert Einstein
We need men who can dream of things that never were-John F. Kennedy
BTW, get your soul taken here
AuthorReplies:
LJC
Mortal
posted 27 August 2004 12:07 PM EDT (US)     1 / 11       
Make a second army depoly trigger? (if thats what i think you mean)

(¯`-.:=LJC=:.-´¯)
|Member of|Ambition Designs| & |TOAO Clan|
|Download|The Greek Dream|
|Check|F.A.Q|
Von Mackensens Hat
Mortal
(id: DrNick)
posted 27 August 2004 01:17 PM EDT (US)     2 / 11       
I'm not really sure where your problem is because you didn't put the exact triggers your using, but you could do it like the Ghengis Kahn (I think?) scenario in AoK where you have to convince the other tribes to follow you. Basically, the units are already there. Just use a "Convert" effect to bring them to the player's team.

Dr Nick
I never forget a face, but in your case I'll be glad to make an exception.
LordOfVengance
Mortal
posted 27 August 2004 01:50 PM EDT (US)     3 / 11       
i do use more than 1 army deploys.
the trigger i used is

Condtion-timer and army distance to point

Effect-army deploy and convert(the leader of each village}

Thers a norse village, eggy village, a atlantian village.
in the norse village you get 12 hersirs and 2 fire giants (so i use to army deploys)
in the eggy village you get 9 priests,3catapults and 2 seige towers (so i use 3 army deploy triggers)
and in the atlantian village you get 5 heka giants and 10 arcus heros
In all of these you get to control their leader (i use a convert trigger to do that)



The proud owner of [ Protocol 'c' in URL is not supported ]
Current project "Brithos and the evil merchants"
If you can dream it you can do it-Walt Disney
I never think of the future, it comes soon enough-Albert Einstein
We need men who can dream of things that never were-John F. Kennedy
BTW, get your soul taken here
Von Mackensens Hat
Mortal
(id: DrNick)
posted 27 August 2004 02:22 PM EDT (US)     4 / 11       
Make sure the "Clear Army" button isn't pressed on the latter triggers. Or use multiple ghost armies.

Dr Nick
I never forget a face, but in your case I'll be glad to make an exception.
LordOfVengance
Mortal
posted 27 August 2004 05:23 PM EDT (US)     5 / 11       
by "clear army" do you mean "clear exsisting uints" and what are ghost armies ive seen them on the army trigger but i dont know what they do.

The proud owner of [ Protocol 'c' in URL is not supported ]
Current project "Brithos and the evil merchants"
If you can dream it you can do it-Walt Disney
I never think of the future, it comes soon enough-Albert Einstein
We need men who can dream of things that never were-John F. Kennedy
BTW, get your soul taken here
tbarak
Mortal
posted 27 August 2004 06:55 PM EDT (US)     6 / 11       
By the few details you gave it sounds like you just need another deploy army effect- remember, triggers only fire once and then they're dead unless you either loop, "fire event" them again, or copy the trigger.

Ghost armies are a beautiful thing. Say you wanted to have 20 hippikons appear from nowhere but your map is full and you have no room to hide them before their appearance. Make a ghost army (just create the name in the army editor but don't select any units). When you put an army deploy effect in and specify the ghost army, you are free to create any type of units in any number where none existed before. Very handy feature indeed.

LordOfVengance
Mortal
posted 28 August 2004 07:06 AM EDT (US)     7 / 11       
i have multiple army deploy effects but im not sure weater, where it says "army" on the deploy army effect, do you have to put the person who gets to control them or the army that apers because it works for only one of the villages so like if i go for the norse village first i works fine, the army deploy triggers work and i get the army that i want but when i try to get men from other villages none of the triggers work and i dont get my armied.
But if i go to the eggy village first the triggers work and i get my army but if i try and get the other armies they dont work again.

The proud owner of [ Protocol 'c' in URL is not supported ]
Current project "Brithos and the evil merchants"
If you can dream it you can do it-Walt Disney
I never think of the future, it comes soon enough-Albert Einstein
We need men who can dream of things that never were-John F. Kennedy
BTW, get your soul taken here
LordOfVengance
Mortal
posted 28 August 2004 12:23 PM EDT (US)     8 / 11       
plz help me i cant get anywhere with my scenario

The proud owner of [ Protocol 'c' in URL is not supported ]
Current project "Brithos and the evil merchants"
If you can dream it you can do it-Walt Disney
I never think of the future, it comes soon enough-Albert Einstein
We need men who can dream of things that never were-John F. Kennedy
BTW, get your soul taken here
Spitfire
HG Alumnus
(id: spitfire_23)
posted 28 August 2004 12:35 PM EDT (US)     9 / 11       
The problem must stem from a fundamental flaw in your understanding of triggers then.

The logical place to start would be conditions. Use Distance to Unit, on your main object towards the leader. Then use Unit create to create each of the different units. That will help you avoid the problem with armies, which I personally think is being caused because you aren't changing the ghost army being deployed each time.


_________________.##@@$$$@@##._____________
______________,##@$::%$$%%::$@##.__________
____________#@$:%%000000000%%:$@#_________
___________#@$:%00'___________'00%:$@#_______
__________#@$:%0'_______________'0%:$@#______
_________#@$:%0__________________0%:$@#_____
oddy
Mortal
posted 29 August 2004 05:03 AM EDT (US)     10 / 11       
Let's start from the beginning:

1. Make three Ghost armies. One for each village. In the army editor, fill in a name for the army, choose the player and click "Ghost Army".

2. Make this trigger for each village:
village_x
Conditions: [your conditions]
Effects: Army Deploy (this villages ghost army)

OR

1. Place all the units you want to get in the villages, owned by the player of the village.

2. Make this trigger for each village:
village_x
Conditions: [your conditions]
Effects: Convert (all units player 1 must get)


If you do this the right way, nothing can go wrong.


A condition is not a trigger.
An effect is not a trigger.
A trigger is a combination of one or more conditions and effects.
It causes effects to happen if and when conditions are met.
Period.
LordOfVengance
Mortal
posted 29 August 2004 07:08 AM EDT (US)     11 / 11       
thx guys i did the convert army in each village so its fine now thx for all the help

The proud owner of [ Protocol 'c' in URL is not supported ]
Current project "Brithos and the evil merchants"
If you can dream it you can do it-Walt Disney
I never think of the future, it comes soon enough-Albert Einstein
We need men who can dream of things that never were-John F. Kennedy
BTW, get your soul taken here
You must be logged in to post messages.
Please login or register

Hop to:    

Age of Mythology Heaven | HeavenGames