You must be logged in to post messages.
Please login or register

Scenario Design
Moderated by Yeebaagooon, TAG

Hop to:    
Welcome! You are not logged in. Please Login or Register.7 replies
Age of Mythology Heaven » Forums » Scenario Design » How can i make more interesting villages in my scenario?
Bottom
Topic Subject:How can i make more interesting villages in my scenario?
LordOfVengance
Mortal
posted 29 August 2004 08:25 AM EDT (US)         
In my scenario i have some villages that you go to to get extra men etc but at the moment all they have is some villagers standing around doing nothing. The villages with resorses in, ive made villages gater from them but i want village to move about the market and men to patrol the village etc.
can some plz help me thx

The proud owner of [ Protocol 'c' in URL is not supported ]
Current project "Brithos and the evil merchants"
If you can dream it you can do it-Walt Disney
I never think of the future, it comes soon enough-Albert Einstein
We need men who can dream of things that never were-John F. Kennedy
BTW, get your soul taken here
AuthorReplies:
Lexus_Reloaded
Mortal
posted 29 August 2004 08:28 AM EDT (US)     1 / 7       
Check aomfiles.com, the silmarillion scenario. Check the triggers of Glaurung, the dragon.

The Silmarillian He spelled it wrong.


Lexus
Current Designs:
The Silmarillion 5% || Elenamon 75%
The age of Men is over. The time of Orcs has come. Gothmog

[This message has been edited by Lexus_Reloaded (edited 08-29-2004 @ 08:29 AM).]

LordOfVengance
Mortal
posted 29 August 2004 08:48 AM EDT (US)     2 / 7       
I clicked on your link but i came up with nothing apart from this long message from the sever about being depressed and couldnt find what i wanted and what kind of a life he has?

The proud owner of [ Protocol 'c' in URL is not supported ]
Current project "Brithos and the evil merchants"
If you can dream it you can do it-Walt Disney
I never think of the future, it comes soon enough-Albert Einstein
We need men who can dream of things that never were-John F. Kennedy
BTW, get your soul taken here
Lexus_Reloaded
Mortal
posted 29 August 2004 08:54 AM EDT (US)     3 / 7       
He fly around and attacks you when you meet him.

Just do:
------------------------------------------

Trigger 1
Condition:Always
Effect:Army move/Unit move
Effect:Fire Event: trigger 2
------------------------------------------

Trigger 2
Condition:timer: example: 5
Effect:army move/Unit move
Effect:fire event: trigger 3
------------------------------------------

Trigger 3
Condition:timer: example: 5
Effect:army move/Unit move
Effect:fire event: trigger 2

Make him walk in circels, and make sure that the timer and the movement time are equal.


Lexus
Current Designs:
The Silmarillion 5% || Elenamon 75%
The age of Men is over. The time of Orcs has come. Gothmog

[This message has been edited by Lexus_Reloaded (edited 08-29-2004 @ 08:55 AM).]

pftq
Mortal
posted 29 August 2004 01:38 PM EDT (US)     4 / 7       
Here's what I did in my village but the triggers maybe a bit confusing.

I have it so that caravans go to the edge of the map and become cin blocks. Then a few seconds later they become caravans and come back to the market.

There are also many villagers moving in groups.

Use the triggers with move effects and have them make a sorta circle. ( 1 > 2 > 3 > 1 > 2 . . .)


Oh yeah btw, you do not need a timer that long or a second fire trigger effect. The trigger slot in "Move to point/unit" fires the trigger after the unit gets there.

[This message has been edited by pftq (edited 08-29-2004 @ 01:39 PM).]

mastertianmat
Mortal
posted 30 August 2004 11:16 PM EDT (US)     5 / 7       
what about a talking group of triggers?, it neets a lot of time but you can hear your villagers talk!!
it makes a story more intresting
mastertianmat
Mortal
posted 30 August 2004 11:17 PM EDT (US)     6 / 7       
hey, does someone has that smillmarillon or whatyever scenario?
Lexus_Reloaded
Mortal
posted 31 August 2004 01:45 AM EDT (US)     7 / 7       
I have. It isn't that good and doesn't follow the story but it is fun for once.

Lexus
Current Designs:
The Silmarillion 5% || Elenamon 75%
The age of Men is over. The time of Orcs has come. Gothmog
You must be logged in to post messages.
Please login or register

Hop to:    

Age of Mythology Heaven | HeavenGames