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Scenario Design
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Age of Mythology Heaven » Forums » Scenario Design » Setting the start view for players? Help needed!!
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Topic Subject:Setting the start view for players? Help needed!!
Underworld_eye
Mortal
posted 04 September 2004 07:14 AM EDT (US)         
I have created a game where the players don't start with a town center, and whenever i test it the view always starts at the bottom of the map. I don't know how to set each players starting view. Because when the players have a TC the automaticly starts on that. Help would be much appreciated! Thx
AuthorReplies:
AoMPlayer000
Banned
posted 04 September 2004 07:23 AM EDT (US)     1 / 7       
If it's a MP scn, use a camera start object for each player. Otherwise use the effect "Camera Cut".
pftq
Mortal
posted 04 September 2004 02:10 PM EDT (US)     2 / 7       
Camera Start might be better though because triggers don't always work instantly. It couldnt' hurt to use the Camera Start anyways.
Guardian_113
Banned
posted 05 September 2004 01:04 AM EDT (US)     3 / 7       
Use the Camera Cut trigger- you'll need to make one for every player, though.
PseudoWalrus
Mortal
posted 05 September 2004 01:51 AM EDT (US)     4 / 7       
Camera Cut is a universal trigger. It affects ALL the players' views. There's no way to do what you're talking about, Guardian.
oddy
Mortal
posted 05 September 2004 05:18 AM EDT (US)     5 / 7       

A condition is not a trigger.
An effect is not a trigger.
A trigger is a combination of one or more conditions and effects.
It causes effects to happen if and when conditions are met.
Period.
Sorceror_Erebus
Mortal
posted 05 September 2004 05:36 AM EDT (US)     6 / 7       
^^lol^^

(`..>σŕęŕŕ Σŕεbś<..)
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Underworld_eye
Mortal
posted 05 September 2004 05:51 AM EDT (US)     7 / 7       
Thanks guys! Problem Solved!
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