Yes, well, I'd rather finish a scenario and play it than sit around all day trying to think of a way to 'be professional', like you are. Then again, another way would be Chat Contains command, i.e. 'Chat Contains: Pawn1A Die' kills player one's Pawn A(of course, you would have to name all the units to have an A, B, and so on). But then, there isn't any point in doing that when you can just delete them! Besides, very few people will care, if they even notice, that you did that. And another thing -- it's not like you'll win big bucks(or anything) if you do! Unless of course, you are... then, well...
I have a solution that would be rather difficult and include a lot of triggers.
Have one trigger that allows the scenario to know that it is your(or your opponent's) turn, such as 'Chat Contains: P1Turn,' then have a trigger that says if a unit of P2 is two or less distance away from any unit of player one's, it dies. Of course, you would have to make it have some delay incase a horse is just going over the unit to complete it's L-shaped move.
But either way, just delete them!
-- Ashtoro
Current Project - Progress {Map/Trg/Eye/Cin/Test}
Nothin' really, just fooling around.