Basically, the problem is this: How do you let the player chose between many different sets of choices?
The solution most people have found is similar to what I call the "blood" (or "Shilmalista") method. While this solution is very creative it isn't very intuative. A better solution would be to use a dialog box.
Luckily, the Titans comes equipped with the trigger effect: "Choice Dialog". This effect will display a dialog with two choices and then fire another trigger based on the choice the user selects.
This is fine if there are only two choices, but what if there are more? Well the solution is suprisingly simple. Here is the trigger setup for three choices:
So basically, what your doing is linking as many "Choice Dialog" effects together as you have choices. The most important thing to remember is the "loop" aspect. When the end of the choice dialog chain is reached, they can still click "More..." and go to the first choice. The first trigger fires the loop (so you can put a condition on it). Anyway, that's the guide. I know its a simple concept, but I'm kind of tired of "moving the old man to the statue" or "clicking on the pillar" or whatever.
Condition: Set this up to fire when you want the choice to be made.
Effect: Fire Event. Trigger: Trigger 2
(Disabled)(Priority: High)
Condition: None
Effect: Choice Dialog.
Options: Main Text: "Put a description of the choice here."
Choice 1: "Put a description of the first choice here."
Trigger 1: Put the trigger that will fire if the first choice is chosen.
Choice 2: "More..." <
Trigger 2: Trigger 3
(Disabled)(Priority: High)
Condition: None
Effect: Choice Dialog.
Options: Main Text: "Put THE SAME description here as in Trigger 2"
Choice 1: "Put a description of the second choice here."
Trigger 1: Put the trigger that will fire if the second choice is chosen.
Choice 2: "More..." <
Trigger 2: Trigger 4
(Disabled)(Priority: High)
Condition: None
Effect: Choice Dialog.
Options: Main Text: "You get the picture by now."
Choice 2: "Put a description of the third choice here."
Trigger 1: Put the trigger that will fire if the third choice is chosen.
Choice 2: "More..."
Trigger 2: Trigger 2
Your flashes of merriment, that were wont to set the table on a roar?
Not one now, to mock your own grinning?