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Scenario Design
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Age of Mythology Heaven » Forums » Scenario Design » Hello Aomh
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Topic Subject:Hello Aomh
The Salska
Mortal
posted 02 December 2004 05:17 PM EDT (US)         
Hello Agers I come from Swgbh as a scenario designer and hope to do some Aom projects .

Iv been messing around with the scenario editor and have gotten a good understanding of about all of the triggers. (Tending Quest Vars)

I downloaded some utilitys like The X Editor 3 and Cheezys editor patch etc. I found them very useful Thank you Reyk and Cheezy.

I dont know if I will make Campaigns or Multiplayer maps maby both .

-Salska


Priceless Quotes!

Haha, crazed, you're such a biggles. - Scarlet

Looking like a gay immitation of Willy Wonka is illeagal too. Well, at least in my culture - BlazerBoy

AuthorReplies:
RiderOfEternity
Mortal
posted 02 December 2004 05:23 PM EDT (US)     1 / 23       
Welcome to the AOMH Design Community Salska

Really, really glad that you understand the QVs! Hey but promise me not to make camapgins ok? They take way too long..


Leader of Liquid Fire. Animator Seb C.

One does not simply leave HG
AoMPlayer000
Banned
posted 02 December 2004 05:24 PM EDT (US)     2 / 23       
Errmm... Hi . If you've got any questions, check my signature .
Von Mackensens Hat
Mortal
(id: DrNick)
posted 02 December 2004 05:39 PM EDT (US)     3 / 23       
Howdy!

Dr Nick
I never forget a face, but in your case I'll be glad to make an exception.
The Vandhaal
Mortal
posted 02 December 2004 05:44 PM EDT (US)     4 / 23       
He Salska,

Nice to see a fellow swbg designer here!!
How come you moved to Aom?


If you have any questions you can check Aomplayers sig LoL or post them in the have a question thread. Also there are a lot of guides etc etc in these forums (can be found by search function). You also should check the design guides. For more info you can also visit Tuniversity the university of Tsunami studies. There also are some good Aom guides in the archives.

Single/multiplayer
As I started with my current project I wanted to make a simmilar set up as I had done with my swbg projects..Use one big storyline and create single and multiplayer games within it......however after playing on Eso I skipped this idea......I am not sure if it is only me but out of 15 (rm) games 14 go out of sync , add the fact that most commenly I see crappy scenrios and NOT the quality ones played on Eso I figured out Its just as worse as the zone maybe worser.

Ok well see you around here or on msn.
Best regards,
The Vandhaal


BEST REGARDS,
THE VANDHAAL

El Vandhaal tiene gusto de las mujeres atractivas que usan los talones altos y las medias cosidas | Le Vandhaal qui aime les femmes qui portent des talons hauts et bas cousus.
HG moderators if you feel paranoid then translate the above here
More: ((( THE VANDHAAL WEBSITE)))(((STEAM VANDHAAL AOM EE COLLECTION)))(((VANDHAAL BLOG)))
[This message has been edited by The Vandhaal (edited 12-31-2999 @ 23:59 PM).]

[This message has been edited by The Vandhaal (edited 12-02-2004 @ 05:46 PM).]

Theris264
Mortal
posted 02 December 2004 05:54 PM EDT (US)     5 / 23       
Well, since the designers have said everything there is to say, I can only say:
Hi! Join the club.

Theris264
former Age of Mythology Heaven and Age of Empires III Heaven forumer||former member of Ambition Designs
"An eye for an eye, and the whole world goes blind" -Gandhi
The Salska
Mortal
posted 02 December 2004 05:57 PM EDT (US)     6 / 23       
Thanks for the warm welcome people!


Didnt know you were online Van you wernt on msn lol. Iv had Aom for some time but I didnt decide to check out the scenario editor until recently. When I saw that it was a lot like the swgb one (In a way) I decided to mess around with it. So far the only things Im having trouble with is-
Centematics-Dont know all about them yet but I'll read some articles or somthing lol.

And before I forget I wanted to ask about these-
Is there an Invisable Target you can place?
Is there an Undefeatable Object you can place?
And what do those little blue and red things do in the scenario editor. I think they start and end centimatics right?


Priceless Quotes!

Haha, crazed, you're such a biggles. - Scarlet

Looking like a gay immitation of Willy Wonka is illeagal too. Well, at least in my culture - BlazerBoy

Auron_
Mortal
(id: auron 2)
posted 02 December 2004 06:01 PM EDT (US)     7 / 23       
welcome to the AoM community!

i think there are several guides about what you are asking right now on the library. You can check my sig for some guides/utilities i made

anywayz, there are invisible targets. Those are called cinematic blocks.

a red-blue cine block is mostly used for effects.

a yellow-green cine block is used to for objects/units, since this block defines a front and back unlike the other block.

regards
Auron


Auron: || Aurons Site || Aurons AoM:TT Creations || MY POETRY WEBSITE ||
Elpea
Hal
(id: lp_usa)
posted 02 December 2004 06:02 PM EDT (US)     8 / 23       
Welcome! Don't forget to check our Scenario Design Library, tons of articles and resources for you to use

I'd suggested you downloaded some maps on our downloads section, to get ideas flowing and all.

I hope to see one of your maps released soon, gl!


The Vandhaal
Mortal
posted 02 December 2004 09:35 PM EDT (US)     9 / 23       
Hello Salska,

LoL yes I was online for a short moment when I aw your post .

Quote:

I decided to mess around with it

Same with me...I liked the cinematics feature most so thats what triggered me to mess around with the editor. Still the Star wars theme will always keep my interest. I 'm not so much designing swbg stuff however I play it alot together with my gf on our network.

To your questions:
Auron has already told what those blue/red and green/yellow blocks are. (cinematic blocks)

As they do not appear in the game you can use them for a lot of stuff: as invisible target like in swbg but also to create stuff from it (you can change them into units, sfx etc etc.)

Cinematics are made just as the rest of the trigger work.
basicly you fire a trigger effect cinematic mode on and you end it with a trigger effect cinematic mode off in between you throw in some camera tracks which are also fired by triggers and all action is also controled by triggerwork.There are some good guides about it but its also easy to figure out if you just mess around with it.

yes basicly the editor is simmilar to swbg (conditions and effects) but there are some differences and also a nice feture in Aom you can overlap stuff which was not possible in swbg.

Well enjoy the messing around
Best regards,
The Vandhaal


BEST REGARDS,
THE VANDHAAL

El Vandhaal tiene gusto de las mujeres atractivas que usan los talones altos y las medias cosidas | Le Vandhaal qui aime les femmes qui portent des talons hauts et bas cousus.
HG moderators if you feel paranoid then translate the above here
More: ((( THE VANDHAAL WEBSITE)))(((STEAM VANDHAAL AOM EE COLLECTION)))(((VANDHAAL BLOG)))
[This message has been edited by The Vandhaal (edited 12-31-2999 @ 23:59 PM).]

[This message has been edited by The Vandhaal (edited 12-02-2004 @ 09:37 PM).]

Gaurdian_112
Banned
posted 03 December 2004 01:02 AM EDT (US)     10 / 23       
Hey, welcome to the community. Play some of the scenarios in the downloads section to get a ideas/learn new tricks/etc.. etc..- and create some awesome scenarios.
Villi
Mortal
posted 03 December 2004 10:50 AM EDT (US)     11 / 23       
Hello, welcome to the AoMH commnity

I gues it's just a coincident your name is the same as a very good AoM player? (Salska)


I think FOG.
The Salska
Mortal
posted 03 December 2004 06:32 PM EDT (US)     12 / 23       
Hello again and thank you for more warm welcomes.

villi-I guess its a coincident that we have the same names because I'v been known by this name on zone.com for a while now, And I used it when I joined Swgbh .

Vandhall-Yea I need to read some guides on camera tracks and stuff. I really liked Battlestars guide on Rpgs I thought it was great. You can overlap some stuff in swgb..but it has to be map copied and it cant be done as good as in Aom lol.


Priceless Quotes!

Haha, crazed, you're such a biggles. - Scarlet

Looking like a gay immitation of Willy Wonka is illeagal too. Well, at least in my culture - BlazerBoy

Mr Muppet
Mortal
(id: Scrunch Muppet)
posted 04 December 2004 01:16 PM EDT (US)     13 / 23       
Hello, I remember you from SWGBH.
fat_llama
Mortal
posted 27 January 2005 11:04 PM EDT (US)     14 / 23       
lol
Anastasoulis
Mortal
posted 28 January 2005 04:13 AM EDT (US)     15 / 23       
Hey Salska, welcome.

I've just uploaded a -what I called- compedium of many articles and Q&A about cinematics. In there you'll find in one download -almost- all that was written about cinematics and answers to all your questions on that subject.

may the force be with you

PhatFish
Mr. Beta
posted 28 January 2005 04:20 AM EDT (US)     16 / 23       
Hey, welcome to AoMH, hope you have a great time on one of the best communities on the web.
RiderOfEternity
Mortal
posted 28 January 2005 01:00 PM EDT (US)     17 / 23       
Ok... uhmm why did a 2 month only thread just get bumped

Leader of Liquid Fire. Animator Seb C.

One does not simply leave HG
TitanHeart
Banned
posted 28 January 2005 01:34 PM EDT (US)     18 / 23       
Welcome!

About the NXE3, I find it disables some major effects of NXE2. I suggest you also download NXE2. - just a hint!

I hope you have fun in AoMH! TitanHeart.

RiderOfEternity
Mortal
posted 28 January 2005 02:09 PM EDT (US)     19 / 23       
Huh in what way does NXE3 disable stuff that was in NXE2?

Leader of Liquid Fire. Animator Seb C.

One does not simply leave HG
Dax105
Mortal
posted 28 January 2005 02:11 PM EDT (US)     20 / 23       

Quote:

Ok... uhmm why did a 2 month only thread just get bumped

Elpea
Hal
(id: lp_usa)
posted 28 January 2005 02:56 PM EDT (US)     21 / 23       
fat_llama don't *ever* bump an old thread again.

Spitfire
HG Alumnus
(id: spitfire_23)
posted 28 January 2005 04:00 PM EDT (US)     22 / 23       
"ever" is kind of absolute. I mean, if NOBODY was supposed to top old threads, why is it possible to reply to them at all? It seems reasonably to be able to reply to old threads if you have a valid question about the topic.

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Elpea
Hal
(id: lp_usa)
posted 28 January 2005 04:54 PM EDT (US)     23 / 23       
I was talking to that specific forummer, but yes, only bump if you really need to.

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