Okay I have a system made up of many parts
Pace this trigger somewhere very obvious and make it obvious that its the credits.
trigger one (give it an obvious name like credits)
contiion:
always
Effect:
set questvar (qvname=creator value=Kronos_EXE)
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Trigger two (name it anything)
contiion:
timer (2 seconds or anything like that)
Effect:
set questvar (qvname=message value=1)
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Trigger three (name it anything)
contiion (not and or are ticked):
timer (60 seconds or anything like that)
check quest var (check if the questvar called creator is equal to Kronos_EXE)
Effect:
Set qv (qvname=creatorreal value=Kronos_EXE)
set qv (qvname=message value=2)
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I will no just summerise that last trigger.
That trigger checks to see if the qv called "creator" is yourname after 60 seconds. If it is not yourname, it changes the qv called "message" to the value 2 then creates a new qv called "creatorreal" which has your name in it)
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Now for the next trigger.
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Trigger four (name it anything)
contiion :
timer (120 seconds or anything like that)
check quest var (qvname=message value=1)
Effect:
qv in message* (beforemessage=this scen was made by, qvname=creator, aftermessage=)
*I am not sure of its real name but it should be something like that.
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Trigger five (name it anything)
contiion :
timer (120 seconds or anything like that)
check quest var (qvname=message value=2)
Effect:
qv in message* (beforemessage=this is scen has been edited by the n00b, qvname=creator, aftermessage=, and is potentially rigged. to get the real version go to "http://aom.heavengames.com/downloads?file=1243"* this game will end in 30 seconds.)
fire event (trigger six)
*the url of somehwere you can download the official version
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Trigger six (name it anything)
contiion :
timer (30 seconds or anything like that)
Effect:
winner (player=1)
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Okay so to finish up.
This system, checks to see if the qv has been changed to someone elses name and will show your name if it hasnt beentampered with. however, if it has been tampered with, it will detect this and tell the people of this and then end the game after 30 seconds.
I sugest implementing 5 or 6 different security systems. 2 at least