I didn't find another thread on removing special attacks so anyways: Every once in a while, have the recharge time drop to 1 or lower again (use negative numbers on Modify Protounit > So basically have a looping trigger like this (make it run immediately or high priority if you want): Loop, Active [This message has been edited by pftq (edited 01-24-2005 @ 07:23 PM).]
Condition: Timer 1
Effect: Modify Protounit - Recharge Time, -100
--------Modify Protounit - Recharge Time, 200
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AOE3 Maps: Fort Wars, Castle Blood, AOE3Racer, Cannon Fodder, No Rush Maps, Observer Maps
More AoM/E3 Stuff: Fort Wars Ladder, Castle Blood Ladder, Advanced Triggers Set
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