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Age of Mythology Heaven » Forums » Scenario Design » Sleeping Guardian and excavation
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Topic Subject:Sleeping Guardian and excavation
Mr Crusader
Mortal
posted 25 January 2005 02:41 PM EDT (US)         
Hi Guys

The sleeping guardian??? - How does it works in a scenario??

There is a excavation you can put in a scenario - You know the thing you can dig out as a Titan...

The info about the exavation, says something about a sword there is buried far underneth it. It also says that the sleeping guardian will protect anyone who bring him the sword...

BUT...

When you have digget the exavation out... No one can take the sword?? And the sleeping guardian dont do anythin???

HOW DOES THIS WORK?? Please helt me guys..

Jan/Denmark

AuthorReplies:
Kavik
Mortal
posted 25 January 2005 02:43 PM EDT (US)     1 / 12       
I think I see AoMPlayer coming...

And I think he's carrying a big, big stick.


Lead Scenario Designer and Member of Liquid Fire Studios
Seeking only strength; Coldness that can burn a person; Throwing away pride; Stopping time with hatred.
"Eat paper." - pftq
Mr Crusader
Mortal
posted 25 January 2005 03:03 PM EDT (US)     2 / 12       
Hey... What the F... are you talking about bro??? *lol*
Auron_
Mortal
(id: auron 2)
posted 25 January 2005 03:11 PM EDT (US)     3 / 12       
in order to make the sleeping guardian work, you have to make a trigger:
trigger: active
effect: soundfile name
condition (timer)

in the soundfilename effect, browse through the sound folder and find any loud sound. If the sound plays close to the sleeping guardian within a radious of 50, the guardian will wake up.


The guardian will excavate the sword when he wakes up. when he wakes up, select the guardian and right click the excavation and he will take the sword also if you have the expansion, the titans like kronos can take the sword.

oh, if by chance player 1 bring the guardian the sword, an AI will automatically fire, which will be in charge of defending players 1 towncenter, and attack the enemies

also, the sleeping guardian can get back to sleep if you put an eeffect set lighting (night). as soon as the lighting change to Night, the guardian will disable all his animations and go back to his sleeping animation.

hope that helps


Auron: || Aurons Site || Aurons AoM:TT Creations || MY POETRY WEBSITE ||

[This message has been edited by Auron_ (edited 01-25-2005 @ 03:15 PM).]

Spitfire
HG Alumnus
(id: spitfire_23)
posted 25 January 2005 03:41 PM EDT (US)     4 / 12       
I wish I was as nice as Auron. I'd go live in a nunnery somewhere.

Or join the Peace Corps


_________________.##@@$$$@@##._____________
______________,##@$::%$$%%::$@##.__________
____________#@$:%%000000000%%:$@#_________
___________#@$:%00'___________'00%:$@#_______
__________#@$:%0'_______________'0%:$@#______
_________#@$:%0__________________0%:$@#_____

[This message has been edited by Spitfire (edited 01-25-2005 @ 03:42 PM).]

Mr Crusader
Mortal
posted 25 January 2005 03:46 PM EDT (US)     5 / 12       
Ok... Do I understand this right?
The villagers first have to dig the excavation out, and when the guardian wake up, he will take it? (I have ofcourse the Titans...)

BUT..

I have to make a trigger who plays a loud sound i a radious of 50 - This I dont understand?? And how do player 1 (Or any else) GIVE him the sword?
But making the trigger to the sound and that - That I really dont understand.. Please cut it out


Theris264
Mortal
posted 25 January 2005 05:15 PM EDT (US)     6 / 12       
Mr Crusader, they are kidding around with you...
There are differnet Gaurdians in the editor: a staue like one, and a moveable one with a sword. To make sure a Gaurdian awakens, use the next trigger and place a statue guardian and a sword burial site on the map
Trigger (on, not looped)
Condition: object is dead (select burial site of sword)
effect: object change type (select gaurdian-statue); select 'Gaurdian -awake'(or something like that) from the dropdown list.
Auron_ and co, please stop these ridiculous jokes



Theris264
former Age of Mythology Heaven and Age of Empires III Heaven forumer||former member of Ambition Designs
"An eye for an eye, and the whole world goes blind" -Gandhi
pftq
Mortal
posted 25 January 2005 05:50 PM EDT (US)     7 / 12       
Play and beat the campaign. Nothing else can help you understand better.

In simple terms: They're just objects. NOTHING SPECIAL.

Auron_
Mortal
(id: auron 2)
posted 25 January 2005 09:40 PM EDT (US)     8 / 12       
okay okay i'm sorry, just a good ol'joke

you can either change unit type from sleeping guardian to a normal guardian; however, the sleeping guardian is somehow smaller than the normal guardian...or i think is backwards...soo if you use change unit type it might change from bigger to small , or backwards...

The sleeping guardian can also be revived(i think) with SPC Son of Osiris. This unit is able to heal the sleeping guardian. when the sleeping guardian has fully searched all his HP, then he will be movable...and actually i used this in my setna scenario.

The exacavation; Egyptians villagers have an animation to interact with that object, which is, of course excavate through the exacavation, until the HP of this object is full, and then the sword will appear. However, if you want the sword to appear inmediately, you can just put the exacavation in the editor, then do undo and then redo, and the excavation will appear as finished, same with the trojan horse, and other objects

also, no one can take that sword, not even the guardian it self object. Its just a separate object...of course unless you know modding and create a new object, the sword of the guardian, which can be done without knowing 3d modeling. and finally, no. No one cant bring the sword to the guardian. However, there is one unit which looks like two egyptians villagers carrying the guardians sword. With triggers, and fancy effects you can make something cool work out


i think that makes up from that terrible joke i made. I apologize if you took it seriously, but this reply is no joke and is actually true.


Auron: || Aurons Site || Aurons AoM:TT Creations || MY POETRY WEBSITE ||
pftq
Mortal
posted 25 January 2005 09:44 PM EDT (US)     9 / 12       
OK ENOUGH FALSE INFORMATION ABOUT THE GUARDIAN ALREADY! LOL


There are four guardians:
Sleeping Guardian - Sleeping version of Guardian. No sword. Just an object.

Guardian - SAME SIZE AS SLEEPING GUARDIAN. Has sword. Uber-unit version of sleeping guardian.

Guardian Sleeping XP (something like that) - BIGGER THAN PREVIOUS TWO. Starts at low HP. Healed by SON OF OSIRIS XP. JUST AN OBJECT.

Guardian XP - SAME SIZE AS PREVIOUS. Starts at full HP. uber-unit version of Guradian Sleeping XP.

Auron_
Mortal
(id: auron 2)
posted 25 January 2005 09:45 PM EDT (US)     10 / 12       
okay, i wasnt sure about the names since i havent played aom for about a month already..., but the rest i said is true, in my second reply

Auron: || Aurons Site || Aurons AoM:TT Creations || MY POETRY WEBSITE ||
Gaurdian_112
Banned
posted 26 January 2005 02:41 AM EDT (US)     11 / 12       
All this talk about Guardian's is cool. I love my fans! (j/k LOL!)

To answer your Qs, those are just units- a sleeping Guardian doesn't move, etc.., the others have more hp and attack, etc.. etc..

Mr Crusader
Mortal
posted 26 January 2005 09:44 AM EDT (US)     12 / 12       
Hi guys

Ok... I'm not SO sharp then *LOL*
But ok - Im from Denmark..

Thank you very much - I will play around with the editor and the triggers.

I really say thanks. I understand this muh better now..

Mr Crusader / Denmark

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