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Scenario Design
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Age of Mythology Heaven » Forums » Scenario Design » Villager animation
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Topic Subject:Villager animation
fat_llama
Mortal
posted 25 January 2005 09:18 PM EDT (US)         
Hi guys
I'm making a scenario, I have vanilla AoM and no mods (Like Reyk's editor)
Now I'm trying to make a scene in which villagers have to build on nothing. NOTHING. No flipped buildings, because it happens all through the scenario, which could take hours. Do you guys know how to do this, or the animation to do this??

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PseudoWalrus
Mortal
posted 25 January 2005 09:33 PM EDT (US)     1 / 4       
Use triggers to set the build rate to 0.0001%, then make them work on a flipped tower. That will take them hours.

I don't think there's any way to do it through animations, as the build animation is a non-cinematic animation, which you can't play through triggers.

[This message has been edited by PseudoWalrus (edited 01-25-2005 @ 09:34 PM).]

ATTEcLiPsE1
Mortal
posted 27 January 2005 08:02 AM EDT (US)     2 / 4       
I'm not sure if its possible w/o Titans...but the closest you could get is to have a respawning gold mine and use triggers to have the gold mine respawn every ten minutes or something like that.

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pftq
Mortal
posted 27 January 2005 06:07 PM EDT (US)     3 / 4       
If you're gonna do Gold Mines, use Infinite Resources instead.

I'm sure there's a Set Animation that would do it, but unfortunately, it isn't always clear what the animation name is. One second, it could be looping an animation you want, but then all of a sudden it's a different animation being looped.

There's really nothing wrong with Reyk's Editor and I suggest you try it.

fat_llama
Mortal
posted 27 January 2005 08:07 PM EDT (US)     4 / 4       
k thanks guys!
I've tried Reyk's editor but when I install it it never works.
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