You must be logged in to post messages.
Please login or register

Scenario Design
Moderated by Yeebaagooon, TAG

Hop to:    
Welcome! You are not logged in. Please Login or Register.No replies
Age of Mythology Heaven » Forums » Scenario Design » Will this work, as a cast-god-power-randomly-over-whole-map trigger?
Bottom
Topic Subject:Will this work, as a cast-god-power-randomly-over-whole-map trigger?
Abyssal_Nuclei
Mortal
posted 03 April 2005 10:43 AM EDT (US)         
<Effect name="$$22483$$Invoke God Power World">
<Param name="PlayerID" dispName="$$22301$$Player" varType="player">1</Param>
<Param name="PowerName" dispName="$$22451$$Power" varType="godpower">default</Param>
<Param name="SrcObject" dispName="$$22295$$Source Units" varType="unit">default</Param>
<Command>trUnitSelectClear();</Command>
<Command loop="" loopParm="SrcObject">trUnitSelect("%SrcObject%");</Command>
<Command>trTechInvokeGodPower(%PlayerID%, "%PowerName%", rmRandFloat(0, mapwidth), rmRandFloat(0, mapheight));</Command>
</Effect>

I hope it would work, but I dont know what arguments to use, and I dont even know if rmRandFloat is correct. If someone could help me, or better yet show me to a guide which tells what all the functions are and all their arguments. Thanks.

You must be logged in to post messages.
Please login or register

Hop to:    

Age of Mythology Heaven | HeavenGames