I know most people will laugh at me for this and say I am the stupedest in the world ( no I am not asking how to put triggers in), but how can you have over 200 triggers in a single scenario?
Time flies like an arrow. Fruit flies like a banana.
Author
Replies:
V01ture Mortal
posted 17 April 2005 09:18 PM
EDT (US)
1 / 11
Um...how do you think. You make a big scenario and put 200 + triggers in it. Not that hard.
You are the Omega, and I fall before you indeed !!!
Ulrichomega, don't you think that this type of question reveals that your level of knowledge of the game might be lesser than what you think?
Just start making triggers and once you've done 201, you'll have made 200+ triggers. Check out some of the master's scenarios, the one's that are big, and you'll get my drift.
regards
Ulrichomega Mortal
posted 18 April 2005 07:58 PM
EDT (US)
3 / 11
I know that I have no editor skills, but every scenario I have made has had about 50 and I just love them, they run smoothly, they are balanced, not to hard not to easy. They also, o never mind.
Time flies like an arrow. Fruit flies like a banana.
V01ture Mortal
posted 18 April 2005 11:19 PM
EDT (US)
4 / 11
The games I enjoy have tons of triggers, Fc's maps, and for SP by far, ALL of Oscar's maps.
Some maps can be good with just less than 50 triggers, but those are the ordinary maps, if you want to make a map stand out and truly be original, then you should try to include many triggers, and extras using triggers, such as day/night cycles and enemy unit respawning.
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GovernatorHater Mortal
posted 20 April 2005 04:41 PM
EDT (US)
6 / 11
I have thirteen triggers and nothing works. they freeze up. i do not have a pirated copy. I do not have titans. I have a mac.
Archaeopterix Mortal
posted 20 April 2005 05:40 PM
EDT (US)
7 / 11
I don't see how you can stay under 200 triggers? For each objective at least 2 triggers are required (start and completed), and that's only if you don't include a little spoofed chat dialogue. If you want some city life you'll need at least 2 triggers for each unit walking around. A day night cycle is 5 triggers. A little dialogue is usually at least 10 triggers. A cinematic has many many more.
Why don't you try making a scenario that has a background story, for a change? Or one with side-quests? Or one where the sole purpose is not to kill mister X? Or one where you don't walk through each area only once, killing all the units already present on the map from the start?
200 triggers? pfft! My Peloponnesian War map has 1000-1200. It isn't difficult, especially with Reyk's New X Editor mod. Of course, I started my scenario a few months after AOM came out and worked on it intermittedly for the subsequent 2 years. LOL
It doesn't matter how many triggers there are in a scenario. You can go thru and simply make each effect take up one trigger. OR you can put all your effects in one trigger.
Judging a scenario by how many triggers it has is like judging how good a book is by how many pages it has.
Yep, you shouldn't judge the quality of a book by the amount of pages it has. But a book with 10 pages is usually of lesser quality than a book with 100 pages.
Below 100 triggers, your scenario just cannot be a very good one. Period. It can still be very fun, don't get me wrong. In fact, the simplest scenarios can be extremely fun.
Thanks guys, I just make maps that don't have much dialogue and big battles, I started editors when I was about 9, and couldn't figure out triggers so I didn't even try them until a couple weeks ago, I know, I know...
Time flies like an arrow. Fruit flies like a banana.