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Scenario Design
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Age of Mythology Heaven » Forums » Scenario Design » would this be acceptable eye-candy?
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Topic Subject:would this be acceptable eye-candy?
Gerbs
Mortal
(id: gerbil30)
posted 23 April 2005 04:21 AM EDT (US)         
Small Town

This would be in dawn, but i wanted you to see the features clearly. Feedback on what I must get better at perlease!


i will only complicate you - trust in me and fall as well
AuthorReplies:
superknijn
Mortal
posted 23 April 2005 04:39 AM EDT (US)     1 / 16       
It gives me a page not found.
That is, the entire image hosting server.
(Yes, Netscape has that!)

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AoMPlayer000
Banned
posted 23 April 2005 05:02 AM EDT (US)     2 / 16       
Many more objects! It's a nice start, but it's too... empty.
OutlandishTeacup
Mortal
posted 23 April 2005 05:03 AM EDT (US)     3 / 16       
Yep, far too empty and certain map features seem a bit... square.

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Gerbs
Mortal
(id: gerbil30)
posted 23 April 2005 07:50 AM EDT (US)     4 / 16       
thanks! ill work on it, post V2 later

i will only complicate you - trust in me and fall as well
Out Reach
Mortal
(id: newreach268)
posted 23 April 2005 08:03 AM EDT (US)     5 / 16       
good
- village area
-no grass type A!
- more than one terrain.

bad
- farm area is to wide and boring. add fences around it, and a greek trade caravan with no cargo, then it looks like there is a donkey working on the field.
- 3 terrains is that it? and the grass/dirt has mearly replaced the grass type A... Add some Gaia lush terrains, and 5 more grass types (NOT GRASS TYPE A!) around the map.
- more stuff (add dear in the forest, add a shrine near the mountain, add a few types of trees (including tamarisk trees in the forest and make some trees biger/smaller.)


Out Reach
The guy who writes the erotic fan fiction in Yeebaagoon's signature
Centurion_13
Mortal
posted 23 April 2005 10:03 AM EDT (US)     6 / 16       
famrs are too hilly.
Would you want to push a plow up a slope like that when there is all that flat area nearby to grow crops in?
Archaeopterix
Mortal
posted 23 April 2005 10:13 AM EDT (US)     7 / 16       
It's unrealistic, too empty, too flat. Create a new town according to this guide. It'll help you. GL.

EDIT: the guide still needs updating after the website transfer. But it should be understandable regardless of the inconsequent lay-out and the weird characters

[This message has been edited by Archaeopterix (edited 04-23-2005 @ 10:14 AM).]

Hikari
Mortal
(id: echowinds)
posted 24 April 2005 01:08 AM EDT (US)     8 / 16       
Err, not bad for the basic stuff. Add a ton more stuff would make it much better.

antisback
Mortal
posted 24 April 2005 02:53 AM EDT (US)     9 / 16       
ok add some objects in, like grass, bush, berry bush, the odd tree, flowers, and even the odd rock. You could probably put a nic cliff along the side of the road which should just be an elevation with rock granite large at the bottom of it.

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Archaeopterix
Mortal
posted 24 April 2005 07:11 AM EDT (US)     10 / 16       
No no no the amount of objects isn't the problem. It's the basic layout where it already goes wrong.
Gerbs
Mortal
(id: gerbil30)
posted 24 April 2005 08:06 AM EDT (US)     11 / 16       
thanks for the guide arch, im working on relaying all the town parts. What should I add to the left corner? Thats the next stage.

i will only complicate you - trust in me and fall as well

[This message has been edited by gerbs (edited 04-24-2005 @ 10:14 AM).]

Anastasoulis
Mortal
posted 26 April 2005 06:12 AM EDT (US)     12 / 16       
Well in my opinion the picture is nice and you seem to have a "feel" and the talent to make nice scenery. My only objection is in the way the buildings are placed, as well as aggreeing with some of the comments above.
You know that the best guide to follow is the one of your own town/city plan. See how the residencial areas are setup, where the production/work facilities are placed etc.
Also there are quite a few images in the Internet about ancient and medieval cities and you can get ideas from there.
Finally, perhaps you should consider making something looking magical or anyhow out of the ordinary, cause that attracts lots of attention in the forum.

regards

Lord_Spike3
Mortal
posted 26 April 2005 10:15 AM EDT (US)     13 / 16       
followin wat Anastasoulis said, ambitions designs has a nice guide to guilding a city as well as other parts of map design (volcanos, working bridge, etc).

Spike

Gerbs
Mortal
(id: gerbil30)
posted 26 April 2005 02:51 PM EDT (US)     14 / 16       
New Version

On arch's guide, these people would be between step 3-4.


i will only complicate you - trust in me and fall as well
Hikari
Mortal
(id: echowinds)
posted 26 April 2005 10:07 PM EDT (US)     15 / 16       
Hmm, you might want to implement the "water farm" technique, coupled with a larger farming area, fences, chickens, cows...etc. Use a mixture of wooden and stone fence. A granary would make more sense then a storage.


Some of the houses faces the same direction, and one of the houses is greek. That is rather weird. The road seems very orderly and grand compare to the village.


dak_boy
Mortal
posted 26 April 2005 10:19 PM EDT (US)     16 / 16       
your "new version" seems too empty.

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