Consider the following loop of 3 triggers:
Trigger 1:
C: Always
E: ARMY DEPLOY 30 units; fire trigger 2
Trigger 2:
C: always
E: ARMY MOVE; fire trigger 3
Trigger 3:
C: Player unit count = 0
E: Fire trigger 1
The first time, it works perfectly: 30 units are deployed, they move somewhere, and when they are all killed, they are deployed again. Unfortunately, the second time, ARMY MOVE doesn't work (trigger 2 fires, 100% certain).
- I have tested it with different amounts of units. If trigger 1 deploys 20 units, then the second time trigger 2 will only move 10 of them. The remaining 10 will just stand still. If trigger 1 deploys 28 units, then the second loop trigger 2 will only move 2 of them.
- I've tested this with both a ghost army and a real army, giving the same result.
- I also tried putting an ARMY KILL or ARMY DEPLOY effect in the loop, to kind of 'clear' the army and have a fresh start. Didn't work.
So, an army is FULL with 30 units - this I already knew - but the problem is: you cannot fill an army twice! The first 30 units you put in an army, keep that army full - even after they are killed.
Any idea how to solve this?
(And now that I'm here anyway: what is the exact difference between army kill and army destroy?)
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