OVERVIEW OF WOLF ATTACK
My scenario is called "Wolf Attack" (even though the name might change).
In the scenario, each player starts with a set amount fernis wolves and with different advatages, that will be described below.
P1-power of numbers
has 11 additional wolves.
P2-power of scouting
there are "natural scouts" that cant be killed and give LOS to the player. these scouts are 3 birds that randomly fly around.
P3-Home Watcher
Has additional towers hidden insdie his base
P4-Boundry Guard.
Has additional towers granting LOS at its boundry.
REGARDING GPS
Each player stars with 4 gps.
-Spy: You can use it 3 times. No special function besides knowing opponents moves.
-Raganrok: Gives special bonuses to each player.
-Fimbulwinter: Additional smaller wolves. increase attack equally.
-Other: Each player has a different one.
~Deconstruct: eliminates a tower.
~Underworld Passage: straight forward, gives a passage.
~Shockwave:stuns enemy wolves
~Restoration: heals army.
HEROS
Each player has a Jason. No bonuses, all Jasons are equal.
VICTORY CONDITIONS
A player wins when all enemies have been defeated. To be defeated you must loose all wolves and the hero.
That must be the overall game. It is pretty str8 forward, and meant for practice. It is also very stratigic, since a flank will give you advantages.
PS: I dont know how to upload the game so you could try it and see it for yourselves.