Blue Dragon27
Mortal
posted 11 June 2005 03:24 AM
EDT (US)
1 / 9
Create a ghost army and set the player number to the player that destroys the object.
ie. go to triggers -> army editor. Set the player number at the bottom of the army editor and click 'ghost army'. This, when you use the 'army deploy' effect, will create an army for the particular player that you set.
ruzzell91
Mortal
posted 11 June 2005 03:45 AM
EDT (US)
2 / 9
that i can get to work the thing is i dont know which player will destroy the object, its like a race and who eva can destroy the obect first will recieve the troops.
Blue Dragon27
Mortal
posted 11 June 2005 07:48 PM
EDT (US)
3 / 9
Oh. Wow. That's kinda complicated. I suppose you could use two conditions for your army deploy trigger. -> 'is dead' and 'visible to player'. (set one up for each of the players in the game)
ghostoo 666
Mortal
posted 21 June 2005 10:10 AM
EDT (US)
4 / 9
You have to have the army in the army deploy and if you want it to keep on happening, in the trigger section under trigger, there is a loop thing, click on that for it to keep happening.