see my initial look at traps here: Some of you may have read my last topic on traps, showing how to make a simple carvinvoria trap. Now I’m going to show you the more aesthetically pleasing Wall trap. A wall trap works by placing a unit behind a section of wall and letting the unit attack through it. This can lead to some interesting results. Step -1 build a wall section and place a group ( or just one) of one type of unit shown hidden behind my wall (these I find provide the best effect) put them as just poking through as you can. it is advised to place the units on unmovable terrain (i use black rock) at first but you can change it to any other, if you surround them with walls latter insead of shrinking them. Step -2 add a trigger that fires impatiently. You want to set obscured units off and give the second (or you) player who controls the wall the stone wall tec. Step -3 either shrink the units or place multiple walls over the units. Remember stone wall will make the wall thicker and taller obscuring the unit from view, so don’t overload! Step -4 marvel at your new wall trap. -fire siphons don’t attack units so set them to aggressive stance or task them on a loop to a hero unit. Other notes: download the file Indiana Ajax for a demonstration in a short cinematic @ And their you all go enjoy - reach268 [This message has been edited by newreach268 (edited 06-23-2005 @ 03:28 AM).]
Notes:
- fire sythons can't hit moving units but provide a nice effect when trying to fire at one.
- archers should be given burning pitch tec and have shorter range.
- carnivoria should be rotated as shown so ivy appears to be growing where it attacks.
- if you can build the walls with a neutral player allyed to the player and wall trapper.
The guy who writes the erotic fan fiction in Yeebaagoon's signature