I was just thinking about a good idea for a new trigger. I can't make it myself, that XML and trigger coding stuff is way over my head, but it would be a cool trigger for someone to make.
It would be called Player Input Text, and it would work on the same idea as "+trQuestVarGet("VarName")+" and {playername(1)}. The way it would work would be a little window would open up like Choice Dialogue, but instead of having fixed choices, there would be a little bar where you could type in whatever you want, and then you could use it in other triggers using the tags {playertext(1)} or something. However, you would have to name it like a Quest Var if you wanted to use more than one for example {playertext(01)} and {playertext(02)} or something like that. It would be useful for RPGs-you could use it to pick a name for your character. I know you could just use Change Name to {playername(1)}, but still...it could be used for a variety of things...you get the idea.
What do you think?
o_0
It would be called Player Input Text, and it would work on the same idea as "+trQuestVarGet("VarName")+" and {playername(1)}. The way it would work would be a little window would open up like Choice Dialogue, but instead of having fixed choices, there would be a little bar where you could type in whatever you want, and then you could use it in other triggers using the tags {playertext(1)} or something. However, you would have to name it like a Quest Var if you wanted to use more than one for example {playertext(01)} and {playertext(02)} or something like that. It would be useful for RPGs-you could use it to pick a name for your character. I know you could just use Change Name to {playername(1)}, but still...it could be used for a variety of things...you get the idea.
What do you think?
o_0