You must be logged in to post messages.
Please login or register

Scenario Design
Moderated by Yeebaagooon, TAG

Hop to:    
Welcome! You are not logged in. Please Login or Register.3 replies
Age of Mythology Heaven » Forums » Scenario Design » How to make units stop attacking walls ?
Bottom
Topic Subject:How to make units stop attacking walls ?
DoGirlExist
Mortal
posted 20 October 2005 10:02 AM EDT (US)         
Hi all, when i target a computer army to attack the town centre (attack-move on), after charging in thru the gates and destroying the towers, the stupid computer army will then proceed to attack the walls ! How do i make them focus on what's important (ie, the buildings, town centre etc) and totally spare the wall ?
AuthorReplies:
Xdaamno
Mortal
posted 20 October 2005 10:52 AM EDT (US)     1 / 3       
If you wish for the TC to be a CPU, this is easy. Add another player with the exact same colour and civ name as the TC owner. Make this player neatral to the attacks. Add the walls as the new player you created.
Nodgene
Mortal
posted 20 October 2005 12:12 PM EDT (US)     2 / 3       
Or have a "move units from area", use the HumanSoldier name, I think... and get them to mad rush everything they've got every 60 seconds or so. A crazy idea, but eh, why not.

"That's your excuse for everything... Someone's either pregnant or a communist."
Protecting the public from the Christian Taliban since forever.
gothfreak
Mortal
posted 22 October 2005 12:31 PM EDT (US)     3 / 3       
If you want them to not atack the walls just the gates... make the walls a difrent player thats there ally but the gates there enamys and have something for them to chase like a villy or somthing well thats all I can think of.
You must be logged in to post messages.
Please login or register

Hop to:    

Age of Mythology Heaven | HeavenGames