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Scenario Design
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Age of Mythology Heaven » Forums » Scenario Design » cool trick, i think.
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Topic Subject:cool trick, i think.
tinytomthumb
Mortal
posted 21 October 2005 03:50 PM EDT (US)         
i found two pretty nice tricks that i am using in my game.

the first one is making a promethean crouch down and get up whenever you like.

first place a promethean

trigger
active yes
loop on
runemmidiatly on

condition
always (i am using army distance to point so it gets up when i go near it)

Effects
change unit type
source unit: (the promethean)
unit type: promethean

this also works with other things like calladrias and other myth units, norse units make a nice fire.

the second trick aint as good. i gives the impression that a unit is blucking the way.

just use the trigger move to unit on loop and put invisible walls between them.

hope i helped!

AuthorReplies:
Alex
(VIP) Reverie World Studios
(id: pEpsIdUDe_123)
posted 21 October 2005 05:14 PM EDT (US)     1 / 4       
Good trick! I bet you're using them in your zelda scenario for the gorons, am I right?

Nodgene
Mortal
posted 22 October 2005 05:10 AM EDT (US)     2 / 4       
The condition: "Always" Is baaad. Use a timer, either "0" with run immediately set on, or another value.

Otherwise yeah, good trick if you can find a use for it.


"That's your excuse for everything... Someone's either pregnant or a communist."
Protecting the public from the Christian Taliban since forever.
Rabid_Potatoe
Mortal
posted 22 October 2005 09:35 AM EDT (US)     3 / 4       
whats wrong with always? it kicks ass!

Rabid Potatoe Is The Win.
tinytomthumb
Mortal
posted 22 October 2005 11:01 AM EDT (US)     4 / 4       
ya i am using it as gorons in my scen. good guess!

and i am not using always as i already stated. although i dont see wat the hell is wrong with that condition.

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