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Age of Mythology Heaven » Forums » Scenario Design » Life of Saul Farrak: Trigger failure
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Topic Subject:Life of Saul Farrak: Trigger failure
dwieeb
Mortal
posted 23 October 2005 12:10 PM EDT (US)         
aja_anubis has informed me that the triggers crashed while he was making some pretty cool trigger things for the project. I have a backup file, but aja has made some cool progress and I do not want it to go to waste. Anyone know what's going on?
AuthorReplies:
Xerxes 3902
Mortal
posted 23 October 2005 12:33 PM EDT (US)     1 / 7       
Well, could you give us some specifics?
Something like this happened to me, I was making a cinematic and all of a sudden it didnt work. The trigger clearly said Cinematic Mode runs immediately, but it didnt. ??? Fortunately, I had a backup copy, so all is not lost.

o_0
Rabid_Potatoe
Mortal
posted 24 October 2005 12:32 PM EDT (US)     2 / 7       
I got something like this in my campaign. Delete any triggers you have madeafter the last time it worked, then try again, testing each trigger as you add it.

Rabid Potatoe Is The Win.
CaveTown
Immortal
posted 24 October 2005 02:29 PM EDT (US)     3 / 7       
This will happen if text has things like /*'"\|]{[})(*&^%$ things like that.

Former level designer at Reverie World Studios.
I still do some levels for fun, though!
dwieeb
Mortal
posted 24 October 2005 05:24 PM EDT (US)     4 / 7       
That's odd, CaveTown. I didn't know there were so many symbols that were not allowed. I'll look at it.
game_master64
Mortal
posted 24 October 2005 10:15 PM EDT (US)     5 / 7       
You cant use these {}? What about the tag {playername(number of player)}

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Gerbs
Mortal
(id: gerbil30)
posted 25 October 2005 04:32 AM EDT (US)     6 / 7       
Yes, but they display as text in-game. Symbols that will be diplayed are not useable.

i will only complicate you - trust in me and fall as well
Rabid_Potatoe
Mortal
posted 25 October 2005 11:02 AM EDT (US)     7 / 7       
If you ask me, they sometimes crash for no apparent reason.

Rabid Potatoe Is The Win.
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