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Age of Mythology Heaven » Forums » Scenario Design » Upcoming guide: Camoflouge Spots
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Topic Subject:Upcoming guide: Camoflouge Spots
LordKanoran
Mortal
posted 01 November 2005 10:46 AM EDT (US)         
Here i just wanted to tell you the upcoming guide on camoflouge!

If you are making an MP map, Campaign, or anythign related with spots like ambushes, I strongly advise your add camoflouge. Its very simple, and you can make different levels of camoflouge. If you have ever played on the SniperzV2 map by Vo1ture (u rock), you should know about the two towers with little pools of flowers. In my guide there will be:

Camoflouged turrets made out of terrain, camoflouge flower beds, and other ones.

If u want a few screenies there will be in the final guide.

Just wanted u to know about it,
LordKanoran

AuthorReplies:
Hessu
Mortal
posted 01 November 2005 02:28 PM EDT (US)     1 / 7       
So the word of the day is "camoflouge"

_____
/Hessu\
/My scenarios\~
________*-(_)------(_)--*^________
PROUD MEMBER OF TSUNAMI STUDIOS
Out Reach
Mortal
(id: newreach268)
posted 01 November 2005 02:55 PM EDT (US)     2 / 7       
mmmmm you do know i did a running guide on Traps... which included the obvious Camouflarged unit ideas...

http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=13,21454,,all


Out Reach
The guy who writes the erotic fan fiction in Yeebaagoon's signature
V01ture
Mortal
posted 01 November 2005 05:09 PM EDT (US)     3 / 7       
But I really didn't like the V2, because someone else edited it... It looks really bad now, because the middle area doesn't fit in with the others...with the maze, it did fit in better.


And no I don't really rock...their are far too many people better at designing then me...and I'm still learning.


Edit: No, Lord, I do not want you editing my map, because I gave someone permission to do it before, because they wanted a version with 100 kills, but I told them clearly not to mess with the eyecandy, and what do they do, they mess with it. Ruining my small maze and replacing it with Grass A, and lumpy terrian with a bunch of flowers, and changing the lighting, and now it hurts my eyes. So, no I'm sorry but please don't "update" it.

[This message has been edited by V01ture (edited 11-01-2005 @ 05:25 PM).]

Cavuy
Mortal
(id: jonathan1222)
posted 01 November 2005 07:55 PM EDT (US)     4 / 7       
Why didn't you just make a version with 100 kills yourself?

Anyways, it's nice to see a newcomer who actually knows something about triggers and map design. This guide should be helpful to the mediocre. I look forward to this guide.


Cavuy (formerly jonathan1222) | Writer, Graphic & Web Designer
ex-Modder and Scenario Designer | Legacy
Member since May 5th, 2003
Lautan
Mortal
posted 01 November 2005 09:16 PM EDT (US)     5 / 7       
When a unit comes into line of sight i just put some animations and then the units pop. (Like shifting sands) Thats an old school ambush.
Gerbs
Mortal
(id: gerbil30)
posted 02 November 2005 11:59 AM EDT (US)     6 / 7       

Quote:

But I really didn't like the V2


Edited by CoM_Quetzal, or Ilum_Quetzal

i will only complicate you - trust in me and fall as well
Rabid_Potatoe
Mortal
posted 03 November 2005 05:53 AM EDT (US)     7 / 7       
So the n00bs have got their filthy little hands on snipers... god help you vo1ture.

Rabid Potatoe Is The Win.
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