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Age of Mythology Heaven » Forums » Scenario Design » make a cpn?
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Topic Subject:make a cpn?
kakixis
Mortal
posted 05 November 2005 10:06 AM EDT (US)         
i have the aom and i donīt know how to make a cpn for my campaing can someone can telme plase or sendme a tutorial?
AuthorReplies:
ChonKatarn
Mortal
posted 05 November 2005 11:22 AM EDT (US)     1 / 3       
Campaign Creator

If you need to find such things you can use the search function in either the forums or download sections.


~Dedicated Leader of~
Kalos Designs Studio
"A new epoch in Age of Mythology Design"

"He is a wise man who does not grieve for the things which he has not, but rejoices for those which he has."

ToMyBoY
Mortal
posted 05 November 2005 08:42 PM EDT (US)     2 / 3       
Or try this thread. That shows how to make a campaign file and how to add custom icon overlays. HF

http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=13,22215,60,all

CaveTown
Immortal
posted 05 November 2005 11:03 PM EDT (US)     3 / 3       
Here is an example of an advanced campaign file, which is one with overlays.


<?xml version = "1.0" encoding = "UTF-8"?>
<campaign name = "The Rise of Zeus" version = "1">

<BackgroundSet name = "Greece">
<Image pos = "1">ui\campmap_greece1</Image>
<Image pos = "2">ui\campmap_greece2</Image>
<Image pos = "3">ui\campmap_greece3</Image>
<Image pos = "4">ui\campmap_greece4</Image>
<Image pos = "5">ui\campmap_greece5</Image>
<Image pos = "6">ui\campmap_greece6</Image>
<Image pos = "7" textureReplace="">ui\campmap_greece7</Image>
<Image pos = "8" textureReplace="">ui\campmap_greece8</Image>
<Image pos = "9">ui\campmap_greece9</Image>
<Image pos = "10">ui\campmap_greece10</Image>
<Image pos = "11">ui\campmap_greece11</Image>
<Image pos = "12">ui\campmap_greece12</Image>
</BackgroundSet>

<Scenario dispname = "prologue: Plan of Zeus" filename = "Kronos and Zeus part 0.scx" BackgroundSet = "Greece">Kronos rules the Earth, so the Greeks of a village are ordered by Zeus to help defeat Kronos. Zeus shows them the area where they will be imprisoned, then they run because Kronos is coming after them.</Scenario>
<Scenario dispname = " 1. Kronos' power" filename = "Kronos and Zeus part 1.scx" BackgroundSet = "Greece">Kronos' wonder is a great source of Kronos' power, so the rebels are trying to end Kronos' reign over earth, while being favored by Zeus. They will journey through Greece to kill Kronos, or stop him.
<Overlay offset = "735 339" size = "128 128">Overlay_KRZ_Hoplite</Overlay>
<Overlay offset = "745 335" size = "32 32">ui\overlay_red_09</Overlay>
</Scenario>
<Scenario dispname = " 2. Entrance to the Mountain" filename = "Kronos and Zeus part 2.scx" BackgroundSet = "Greece">Giants of Kronos are in this area, they have an ancient fortress they are guarding from anyone who is trying to destroy it, like the rebels are trying to do.
<Overlay offset = "581 236" size = "128 128">overlay_KAZ_Cerberus</Overlay>
<Overlay offset = "745 335" size = "32 32">ui\overlay_blue_09</Overlay>
<Overlay offset = "690 275" size = "32 32">ui\overlay_red_09</Overlay>
<Overlay offset = "693 285" size = "64 64">overlay_KAZ_Arrow_1</Overlay>
<Overlay offset = "735 339" size = "128 128">Overlay_KRZ_Hoplite</Overlay>
</Scenario>
<Scenario dispname = " 3. Mountain of Climates" filename = "Kronos and Zeus part 3.scx" BackgroundSet = "Greece">They stare at the mountain for a few minutes, and talk and get attacked, all before they go to the mountain.
<Overlay offset = "581 236" size = "128 128">overlay_KAZ_Cerberus</Overlay>
<Overlay offset = "745 335" size = "32 32">ui\overlay_blue_09</Overlay>
<Overlay offset = "690 275" size = "32 32">ui\overlay_blue_09</Overlay>
<Overlay offset = "693 285" size = "64 64">overlay_KAZ_Arrow_1</Overlay>
<Overlay offset = "735 339" size = "128 128">Overlay_KRZ_Hoplite</Overlay>
<Overlay offset = "703 225" size = "64 64">TROZ_arrow2</Overlay>
<Overlay offset = "730 208" size = "32 32">ui\overlay_red_09</Overlay>
<Overlay offset = "645 139" size = "128 128">Troz overlay Temple</Overlay>
</Scenario>
<Scenario dispname = " 4. Fight for three temples" filename = "Kronos and Zeus part 4.scx" BackgroundSet = "Greece">Chiron is really Kronos disguised, and attacks them, they must build three temples to Zeus to weaken Kronos finally.
<Overlay offset = "581 236" size = "128 128">overlay_KAZ_Cerberus</Overlay>
<Overlay offset = "745 335" size = "32 32">ui\overlay_blue_09</Overlay>
<Overlay offset = "690 275" size = "32 32">ui\overlay_blue_09</Overlay>
<Overlay offset = "693 285" size = "64 64">overlay_KAZ_Arrow_1</Overlay>
<Overlay offset = "735 339" size = "128 128">Overlay_KRZ_Hoplite</Overlay>
<Overlay offset = "703 225" size = "64 64">TROZ_arrow2</Overlay>
<Overlay offset = "730 208" size = "32 32">ui\overlay_blue_09</Overlay>
<Overlay offset = "645 139" size = "128 128">Troz overlay Temple</Overlay>
<Overlay offset = "780 210" size = "64 128">Troz_overlay_Kronos</Overlay>
<Overlay offset = "740 214" size = "64 64">Troz_arrow_3</Overlay>
<Overlay offset = "789 235" size = "32 32">ui\overlay_red_09</Overlay>Troz_arrow_4
</Scenario>
<Scenario dispname = "The Fall to Earth" unlisted = "" filename = "Kronos and Zeus part 4b.scx" BackgroundSet = "Greece">Kronos is hit by a lightning bolt and is thrown to earth, but does not die, and awaits the Rebels at their city..</Scenario>
<Scenario dispname = " 5. Three combinations to the end" filename = "Kronos and Zeus part 5.scx" BackgroundSet = "Greece">Because of Arkantos' death, and Chiron being Kronos, the heroes are not as strong anymore. Kronos fell to earth, and is now destroying their village, so they must stop Kronos, by getting the great hero of Zeus with the three combinations.
<Overlay offset = "581 236" size = "128 128">overlay_KAZ_Cerberus</Overlay>
<Overlay offset = "745 335" size = "32 32">ui\overlay_blue_09</Overlay>
<Overlay offset = "690 275" size = "32 32">ui\overlay_blue_09</Overlay>
<Overlay offset = "693 285" size = "64 64">overlay_KAZ_Arrow_1</Overlay>
<Overlay offset = "735 339" size = "128 128">Overlay_KRZ_Hoplite</Overlay>
<Overlay offset = "703 225" size = "64 64">TROZ_arrow2</Overlay>
<Overlay offset = "730 208" size = "32 32">ui\overlay_blue_09</Overlay>
<Overlay offset = "645 139" size = "128 128">Troz overlay Temple</Overlay>
<Overlay offset = "780 210" size = "64 128">Troz_overlay_Kronos</Overlay>
<Overlay offset = "740 214" size = "64 64">Troz_arrow_3</Overlay>
<Overlay offset = "789 235" size = "32 32">ui\overlay_blue_09</Overlay>
<Overlay offset = "779 227" size = "64 128">Troz_arrow_4</Overlay>
<Overlay offset = "780 300" size = "32 32">ui\overlay_red_09</Overlay>
<Overlay offset = "717 241" size = "64 64">Troz_overlay_bright_light</Overlay>
</Scenario>
<Scenario dispname = " The Rise of Zeus" filename = "Kronos and Zeus part 5b.scx" BackgroundSet = "Greece">Kronos gets trapped in Tartarus, after destroying Zeus' wonder. Kronos' evil days are over, it's time for the Age of Zeus, no more evil will become of the world with him, or will it?
<Overlay offset = "581 236" size = "128 128">overlay_KAZ_Cerberus</Overlay>
<Overlay offset = "745 335" size = "32 32">ui\overlay_blue_09</Overlay>
<Overlay offset = "690 275" size = "32 32">ui\overlay_blue_09</Overlay>
<Overlay offset = "693 285" size = "64 64">overlay_KAZ_Arrow_1</Overlay>
<Overlay offset = "735 339" size = "128 128">Overlay_KRZ_Hoplite</Overlay>
<Overlay offset = "703 225" size = "64 64">TROZ_arrow2</Overlay>
<Overlay offset = "730 208" size = "32 32">ui\overlay_blue_09</Overlay>
<Overlay offset = "645 139" size = "128 128">Troz overlay Temple</Overlay>
<Overlay offset = "780 210" size = "64 128">Troz_overlay_Kronos</Overlay>
<Overlay offset = "740 214" size = "64 64">Troz_arrow_3</Overlay>
<Overlay offset = "789 235" size = "32 32">ui\overlay_blue_09</Overlay>
<Overlay offset = "779 227" size = "64 128">Troz_arrow_4</Overlay>
<Overlay offset = "780 300" size = "32 32">ui\overlay_blue_09</Overlay>
<Overlay offset = "717 241" size = "64 64">Troz_overlay_bright_light</Overlay>
</Scenario>
<Scenario dispname = " Credits" filename = "Kronos and Zeus Credits.scx" BackgroundSet = "Greece">Credits
<Overlay offset = "581 236" size = "128 128">overlay_KAZ_Cerberus</Overlay>
<Overlay offset = "745 335" size = "32 32">ui\overlay_blue_09</Overlay>
<Overlay offset = "690 275" size = "32 32">ui\overlay_blue_09</Overlay>
<Overlay offset = "693 285" size = "64 64">overlay_KAZ_Arrow_1</Overlay>
<Overlay offset = "735 339" size = "128 128">Overlay_KRZ_Hoplite</Overlay>
<Overlay offset = "703 225" size = "64 64">TROZ_arrow2</Overlay>
<Overlay offset = "730 208" size = "32 32">ui\overlay_blue_09</Overlay>
<Overlay offset = "645 139" size = "128 128">Troz overlay Temple</Overlay>
<Overlay offset = "780 210" size = "64 128">Troz_overlay_Kronos</Overlay>
<Overlay offset = "740 214" size = "64 64">Troz_arrow_3</Overlay>
<Overlay offset = "789 235" size = "32 32">ui\overlay_blue_09</Overlay>
<Overlay offset = "779 227" size = "64 128">Troz_arrow_4</Overlay>
<Overlay offset = "780 300" size = "32 32">ui\overlay_blue_09</Overlay>
<Overlay offset = "717 241" size = "64 64">Troz_overlay_bright_light</Overlay>
<Overlay offset = "520 300" size = "256 128">TRoZ Credits</Overlay>
</Scenario>
</campaign>


Here is an example of a non-advanced one.


<?xml version = "1.0" encoding = "UTF-8"?>
<campaign name = "The Councils Bad Decision" version = "10" nextcampaign = "xpack campaign">

<BackgroundSet name = "Atlantis">
<Image pos = "1">ui\campmap_new_atlantis1</Image>
<Image pos = "2">ui\campmap_new_atlantis2</Image>
<Image pos = "3">ui\campmap_new_atlantis3</Image>
<Image pos = "4">ui\campmap_new_atlantis4</Image>
<Image pos = "5">ui\campmap_new_atlantis5</Image>
<Image pos = "6" textureReplace="">ui\campmap_new_atlantis6</Image>
<Image pos = "7" textureReplace="">ui\campmap_new_atlantis7</Image>
<Image pos = "8">ui\campmap_new_atlantis8</Image>
<Image pos = "9">ui\campmap_new_atlantis9</Image>
<Image pos = "10">ui\campmap_new_atlantis10</Image>
<Image pos = "11">ui\campmap_new_atlantis11</Image>
<Image pos = "12">ui\campmap_new_atlantis12</Image>
</BackgroundSet>

<BackgroundSet name = "Greece">
<Image pos = "1">ui\campmap_greece1</Image>
<Image pos = "2">ui\campmap_greece2</Image>
<Image pos = "3">ui\campmap_greece3</Image>
<Image pos = "4">ui\campmap_greece4</Image>
<Image pos = "5">ui\campmap_greece5</Image>
<Image pos = "6">ui\campmap_greece6</Image>
<Image pos = "7" textureReplace="">ui\campmap_greece7</Image>
<Image pos = "8" textureReplace="">ui\campmap_greece8</Image>
<Image pos = "9">ui\campmap_greece9</Image>
<Image pos = "10">ui\campmap_greece10</Image>
<Image pos = "11">ui\campmap_greece11</Image>
<Image pos = "12">ui\campmap_greece12</Image>
</BackgroundSet>


<BackgroundSet name = "Egypt">
<Image pos = "1">ui\campmap_Egypt1</Image>
<Image pos = "2">ui\campmap_Egypt2</Image>
<Image pos = "3">ui\campmap_Egypt3</Image>
<Image pos = "4">ui\campmap_Egypt4</Image>
<Image pos = "5">ui\campmap_Egypt5</Image>
<Image pos = "6">ui\campmap_Egypt6</Image>
<Image pos = "7" textureReplace="">ui\campmap_Egypt7</Image>
<Image pos = "8">ui\campmap_Egypt8</Image>
<Image pos = "9">ui\campmap_Egypt9</Image>
<Image pos = "10">ui\campmap_Egypt10</Image>
<Image pos = "11">ui\campmap_Egypt11</Image>
<Image pos = "12">ui\campmap_Egypt12</Image>
</BackgroundSet>


<BackgroundSet name = "Norselands">
<Image pos = "1">ui\campmap_Norselands1</Image>
<Image pos = "2">ui\campmap_Norselands2</Image>
<Image pos = "3" textureReplace="">ui\campmap_Norselands3</Image>
<Image pos = "4" textureReplace="">ui\campmap_Norselands4</Image>
<Image pos = "5">ui\campmap_Norselands5</Image>
<Image pos = "6">ui\campmap_Norselands6</Image>
<Image pos = "7">ui\campmap_Norselands7</Image>
<Image pos = "8">ui\campmap_Norselands8</Image>
<Image pos = "9">ui\campmap_Norselands9</Image>
<Image pos = "10">ui\campmap_Norselands10</Image>
<Image pos = "11">ui\campmap_Norselands11</Image>
<Image pos = "12">ui\campmap_Norselands12</Image>
</BackgroundSet>

<Scenario dispname = "Prolouge: Ancient monsters attack" filename = "The councils bad decision part1.scx" BackgroundSet = "Greece">This is when the monsters attacked in the past of this civilization.</Scenario>
<Scenario dispname = "1. The Council" filename = "The councils bad decision part 2.scx" BackgroundSet = "Greece">You must reunite the Council to get their decision to kill the monsters or leave.
</Scenario>
<Scenario dispname = "2. Greek escape" filename = "The councils bad decision part 3.scx" BackgroundSet = "Greece">The Council has now found some Greeks willing to help you escape the monsters.
</Scenario>
<Scenario dispname = "3. Trapped" filename = "The councils bad decision part 5.scx" BackgroundSet = "Egypt">The Councilmen, and their army are stuck inside of a Pyramid and must find a way out.
</Scenario>
<Scenario dispname = "4. Digging" filename = "The councils bad decision part 7.scx" BackgroundSet = "Egypt">The council, and their army must protect the digsite to get teleported to a different place.
</Scenario>
<Scenario dispname = "CIN3" unlisted = "" filename = "The councils bad decision part 8.scx" BackgroundSet = "Norselands">The Councilmen get attacked, one gets converted by the giants.</Scenario>
<Scenario dispname = "5. Some strange man" filename = "The councils bad decision part 10.scx" BackgroundSet = "Norselands">The Councilmen have rebuilt the city, but the monsters are still following them from their homeland.
</Scenario>
<Scenario dispname = "6. A Converted Councilmen" filename = "The councils bad decision part 9.scx" BackgroundSet = "Norselands">The Councilmen learn the other Councilman got converted so they must kill the councilman.
</Scenario>
<Scenario dispname = "7. Atlantis" filename = "The councils bad decision part 11.scx" BackgroundSet = "Atlantis">The Council has landed in some new part of Atlantis, and there is one more of the leaders here.
</Scenario>
<Scenario dispname = "A new home" filename = "The councils bad decision part 12.scx" BackgroundSet = "Norselands">The end of this journey, the journey continues in The Councils Bad Decision 2 Though.
</Scenario>
</campaign>


Former level designer at Reverie World Studios.
I still do some levels for fun, though!
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