I have 3 problems.
1: How can I make it so the 1-4 players starting Town Center is Random? I've read Auron's Quest Var and a couple other topics on this, I've tried different things on my own and I am not able to get it to work.
Auron said to do this:
Trigger_Main: Active Trigger_1: Trigger_2: Trigger_3: I've tried this on my scenario and a brand new one.Right away I was defeated and it never placed the town centers. I tried adding the cinematic blocks as players 1-4, and as Gaia. None worked. I have used what he stated above, frustrated I even added Var Randomizer's and Var Checks for the number of players in the scenario for each towncenter. Still nothing. Any Ideas or Advice would be greatly appreciated, my hubby and I have been working on this for 6 days. Problem 2: The Computer players on a 1-4 player scenario will not build on other town centers. I've aligned them to the map, even tried the Berry bush trick, still nothing, they only build on their starting towncenter. Any Ideas? Lastly problem 3: On a 1-4 player scenario the computer AI is ...dumb. They wont attack me, they wait for me to come attack them. They will not build boats, etc.. I've downloaded the Admiral AI and set the computer to use it and they are even more useless with the Admiral AI. Once again thanks for any help, Problem number one is MOST important, please help and thanks. Angybby [This message has been edited by angybby (edited 01-13-2006 @ 03:27 AM).]
Effect: Quest var randomized<
Condition: Always
Effect: Change unit type<
Condition: Quest Var check<
Effect: Change unit type<
Condition: Quest Var check<
Effect: Change unit type<
Condition: Quest Var check<