Ok. I know I've been posting a lot of questions. Figured I had this coming sooner or later. Anyway, I already read through the scenario design library and already read the link that
Centurian_13 posted before I posted. I wasn't sure if TwentyOneScore's "advanced trigger technique" was different that what they were saying.
This is what he said:
Quote:
NOTE ABOUT TRIGGERS:
This map used very advanced trigger techniques to do what it does. All code has been optimized to run as fast as possible. The game should be practically lag free. If you are interested in learning how this was done, start with this thread at Tsunami Studio's forum's: http://forums.heavengames.com/tsunamistudios/cgi-bin/display.cgi?action=ct&f=30,242,,10
The link is dead now. Just wondering if anyone else knew about it. I couldn't get ahold of him through email.