Then place a jail wall down.like Then make a spot(land) where you want your jail guard(s) or any other unit that you want to open the jail walls with. like OPEN THE GATES X ACTIVE Condition Timer-2 Effects Change unit type CLOSE THE GATES Condition Timer-2 Effects As I said before you can use this with jail walls to look at my finished project I hoped this helped because this is my first guide that I have ever made I hope this helped a little for the noobs that have just started designing, but most of the experienced designers know what I have just talked about! Best Regards [This message has been edited by loki_1 (edited 02-03-2006 @ 07:30 PM).]
Ok now for the first part place land down close together. like
Now for the fun part(lol this is the worst part)
X LOOP
RUN
distance to point
source unit-Jail guard
area-area where you want the jail guard to go
operator-<
Distance- the distance you want your jail guard to be from the assigned area
unit-jail wall
protounit-cinematic block(why the cinematic block you ask it is because it is and invisible marker that they can walk through but it can be very useful at times)
X ACTIVE
X LOOP
RUN
distance to point
source unit-jail guard
area-area that you want your jail gaurd to go to make the jail wall close
operator-<
distance-the distance you want the jail guard to be to the assigned area
change unit type
unit-jail wall
protounit-jail wall
Loki_1
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