This campaign consists of only scenarios that are the smallest size possible. They are generally all minigames. And no, this won't be a n00bish copy of Minigame Madness by LFS, since it probably isn't as good:P The campaign trigger amount is expected to be around 300 (Seems more than I originally though now, 400+ In this scenario you must choose between different sets of units, or upgrades. They will be battled, and, if your 'bet' is correct, will gain points. Completed: 70% Screenies: Using your army and god powers, you must fight through many levels of different opponents. The god you choose will determine your army! Completed: 90% Screenies: Bad Guys run along a small path to the other side of the map; you must buy archers from the shop and prevent them. Engaging scenario with over 10 minutes of gameplay and a unique scoring system. Completed: 100% Screenies: Half of the entire 50X50 map is a shop - the other half being the 'battle board'. You and a computer both have a hill fort at either side; your only way to attack is to buy units; which are sent, not under your control, to your opponent's castle. Completed: 100% Screenies: Plays like a random map, but with both players in close proximity. Limited resources. Completed: 95% Screenies: OVERALL COMPLETION: 90% I think it has pretty good replay value, but one run through should be about 20 minutes for the whole campaign. Wish me luck with this EDIT: I believe this is going to be quite buggy, and I really don't have the currenct email potency or time to playtest it with anybody but phsyical friends (AoM newbs. Thus, the difficulty would be lowered since they'd complain it was too hard, and I'd start getting paranoid:P) [This message has been edited by Xdaamno (edited 04-03-2006 @ 05:02 PM).]
Scenario 1: Choice of Power
Scenario 2: The God Tester
By the way. that blue borderline is the misc unit 'garrison flag sky passage'. I don't like it much, but It's a pretty hard job removing it all without destroying the scenery:P
Scenario 3: Blue Archer
Scenario 4: Crenellations
Scenario 5: Close Combat (Might be changed)
Seriously, Blue Archer and Crenellations, especially the latter, might take quite an amount of planning to win (I.E Blue Archer - do I want to maximize the low range of my TA by putting him in the corner or do I want my cavalry-stopping CA?), but I've beaten them both so it's possible.