Well, I have a scenario - and I want to have a player healed when they come to a unit. Here is the trigger set-up:
Trigger: Healer_South_Heal_Start
ActiveConditions
Units In Area :
Center Unit (the healer)
Player 1 : 'Unit'
Radius: <= 2
Count: 1Is Dead : Unit used to select at start
Effects
Send chat to player:
From 6 to 1: (message)Damage Units in Area:
Center Unit: (healer)
Player 1 : 'Unit'
Radius: <= 2
Damage: -50Fire Event: Healer_South_Heal_Stop
Trigger: Healer_South_Heal_Stop
Conditions
Units NOT In Area :
Center Unit (the healer)
Player 1 : 'Unit'
Radius: <= 2
Count: 1Effects
Fire Event: Healer_South_Heal_Start
So, when my selection unit selects a unit to play as, the first trigger fires. Suggestions?
i will only complicate you - trust in me and fall as well
[This message has been edited by gerbs (edited 04-18-2006 @ 06:20 AM).]