I'm making a Mythodea type game and have encountered a few examples. (Please let me know if there are already existing threads ive scanned a bunch of them but found nothing regarding my problems)
-Lose triggers. I know I have to set lose conditions for each player and have done so this is what i have thus far...
Trigger(player#_lose)Condition-Is Dead Effect - Set Player Deafeated -Buildings are Destroyed (i know the importance of having the players and triggers etc listed in according order)
Problem- when i test play in the scenario I dont even have to move a unit before the game is over (which is about 10 or so seconds)
-Regenerating Fighters
Trigger (Active,Loop checked) Condition -Player Pop -Timer -Units in Area and i have my numbers etc set up Effect Army Deploy
Problem even though i have player 2 set up automatically (sorry i dont know AI yet) to have fighters it doesnt. it should be automatically because i have the player in front of the set fighter.
Like I said im really new to this and would appreciate any advice. =) and i have experimented and discovered things on my own (such as Gaia Diplomacy lol) but this really has my stumped anyways thanks again for your time [This message has been edited by Egypts_Priestess (edited 04-25-2006 @ 03:29 AM).]
(edit: sorry i tried to post this in the sticky but dont know how to get this moved)