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Scenario Design
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Age of Mythology Heaven » Forums » Scenario Design » Risk (2-6 players)
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Topic Subject:Risk (2-6 players)
Shrink
on the trender train
posted 29 April 2006 06:48 PM EDT (US)         
RISK is a scenario is which you are randomly allocated 4 'bases' across a three-island map. The bases are made up of towers and either a barracks, archery range, counter-barracks or military-barracks, depending on what civilisation you play as. A number of bases also have docks.

The object of the game is to capture all 24 bases scattered around the map and destroy all of your 5-enemies' units.
All units cost 1 wood and you are granted 10 wood every 60 seconds. However, you cannot exceed 20 wood so it's best not to try and stockpile.
All civilisations can build all unit types.
From the barracks, you can build slingers.
From the archery range, you can build toxotes.
From the counter-barracks, you can build cheiroballistae.
From the military-barracks, you can build arcae.
From the dock, you can build triremes and transport ships.

The units are roughly equal, and bonuses (such as the slingers bonus vs all archers) are fully removed.
All units cost 1 population (except for ships) and your population cap depends on how many bases you own. (10 pop per base).

God powers: You have 10 Spider Lairs, 10 Shockwaves, 3 Pestilences and 1 Ceasefire.

After the first few minutes of relative mayhem, Risk slows down into a fairly long game of set pieces and plans. Because of towers, the defense always have an advantage over attackers so go into battle prepared: make sure you have an escape route (wasting units is not advised); try to have a shockwave or pestilence and set spider traps everywhere. The most effective strategy is surprise - attacking from one direction and then bringing in another 30-50 units to the back is very effective, as are beach landings.
Winning just one battle during the late-game phase can turn the tide of war, depending on the tactics your enemy utilised and how units were wasted on both sides.

Because the entire map is fully revealed, it is advisable to keep an eye on the mini-map so you can anticipate enemy assaults and even avoid spider traps.

Beware of the attrition war - throwing countless armies into an enemy is useless and while it is acceptable to take equal casualties, it is best to pull armies out of the slaughter if the fight is not an easy win.

When you have just one base remaining, do not give up. As every player is granted the same 10 wood each turn, and as every player has a real pop cap, it is not unheard of for a player to come back into the game from near defeat and eventually win.

When in multiplayer with other humans, up to 4 computer players can substitute in - they will haphazardly play the game, often taking bases, using god powers and defending their troops and land furiously. They do not utilise the water and nor will they ever conquer the entire map, but as they are using the standard ES AI's and with no trigger help, I think they do okay.

The map has thusfar had a great reception over ESO - the random hordes apparently enjoy it and appreciate it's simplicitly, so while maps such as Heroines are more designed towards playing with experienced friends, Risk does well whoever joins it.

Download.


[This message has been edited by Shrink (edited 04-29-2006 @ 06:50 PM).]

AuthorReplies:
Alex
(VIP) Reverie World Studios
(id: pEpsIdUDe_123)
posted 29 April 2006 06:54 PM EDT (US)     1 / 12       
Wow, this looks very nice Shrink

MagmaLord
Mortal
(id: darkdude)
posted 29 April 2006 06:59 PM EDT (US)     2 / 12       
Does it really take hours to play?

Alex
(VIP) Reverie World Studios
(id: pEpsIdUDe_123)
posted 29 April 2006 07:14 PM EDT (US)     3 / 12       
Have you ever played the real game of risk? It takes forever

MagmaLord
Mortal
(id: darkdude)
posted 29 April 2006 07:20 PM EDT (US)     4 / 12       
I played conquerclub. The online version. But no, I haven't played the real-life board game yet.

RiderOfEternity
Mortal
posted 29 April 2006 07:21 PM EDT (US)     5 / 12       
Cool. I might take a look later (no promises). Any screens?

Leader of Liquid Fire. Animator Seb C.

One does not simply leave HG
Mephiles
Mortal
(id: Titan602)
posted 30 April 2006 04:33 AM EDT (US)     6 / 12       
I would like to screenies too! Other than that, looks great!

MEPH
[Insert amazingly witty signature here.]

Me and Yeebaagooon's scenarios | Download The Corruptor
Gerbs
Mortal
(id: gerbil30)
posted 30 April 2006 09:22 AM EDT (US)     7 / 12       
Yes. This game is officially great!

i will only complicate you - trust in me and fall as well
I Love Bananas
Mortal
posted 30 April 2006 09:52 AM EDT (US)     8 / 12       
Seems great, Shrink.



Sweet baby maizes!
Out Reach
Mortal
(id: newreach268)
posted 30 April 2006 11:02 AM EDT (US)     9 / 12       
the best bit was when i defended a pinisula base for 1/2 an hour befor pushing out with all my dudes, to win in style.

Out Reach
The guy who writes the erotic fan fiction in Yeebaagoon's signature
Aomts_help911
Mortal
posted 30 April 2006 09:24 PM EDT (US)     10 / 12       
fun stragetic i keep winning in 30 minutes though

Yeah.... I need a better signature
  • City Under Siege
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  • nottud
    Mortal
    posted 01 May 2006 04:02 AM EDT (US)     11 / 12       
    Err, playing as kronos and timeshift?????

    If you wish to disable it, have a look at my guide in the forums or do the following:

    Reduce the buildpoints of all the buildings that can be timeshifted to less than 0. If you do that, the buildings crumble and collapse when you timeshift them!

    EDIT: Also, when I playtested it, one of the buildings I captured when I was like 10 metres (5 grid squares on terrain grid) away!


    The boy with the mad imagination
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    Play some minigames I have created outside AOM including some 3D games here.

    [This message has been edited by nottud (edited 05-01-2006 @ 04:05 AM).]

    Shrink
    on the trender train
    posted 01 May 2006 03:48 PM EDT (US)     12 / 12       

    Quote:

    Also, when I playtested it, one of the buildings I captured when I was like 10 metres (5 grid squares on terrain grid) away!


    Yes, you don't need to particularly close to the green dot to capture a base.

    Thanks for the tip about Timeshift.


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